A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment
dc.contributor.author | Geszten, Dalma | |
dc.contributor.author | Komlodi, Anita | |
dc.contributor.author | Hercegfi, Karoly | |
dc.contributor.author | Hámornik, Balázs | |
dc.contributor.author | Young, Alyson | |
dc.contributor.author | Köles, Máté | |
dc.contributor.author | Lutters, Wayne G. | |
dc.date.accessioned | 2018-12-03T16:58:31Z | |
dc.date.available | 2018-12-03T16:58:31Z | |
dc.date.issued | 2018 | |
dc.description.abstract | As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial. In this paper, we are going to introduce a framework for the usability evaluation of collaborative 3D virtual environments based on a large-scale usability study of a mixed-modality collaborative VR system. We first review previous literature about important usability issues related to collaborative 3D virtual environments, supplemented with our research in which we conducted 122 interviews after participants solved a collaborative virtual reality task. Then, building on the literature review and our results, we extend previous usability frameworks. We identified twelve different usability problems, and based on the causes of the problems, we grouped them into three main categories: VR environment-, device interaction-, and task-specific problems. The framework can be used to guide the usability evaluation of collaborative VR environments. | en_US |
dc.description.sponsorship | This study is supported by the KTIA_AIK_12-1-2013-0037 project: Virtual NeuroCognitive Space for research and development of future immersive mediatechnologies (NeuroCogSpace). The project is supported by Hungarian Government, managed by the National Development Agency/Ministry, and financed by the Research and Technology Innovation Fund. | en_US |
dc.description.uri | http://www.uni-obuda.hu/journal/Geszten_Komlodi_Hercegfi_Hamornik_Young_Koles_Lutters_84.pdf | en_US |
dc.format.extent | 22 pages | en_US |
dc.genre | journal articles | en_US |
dc.identifier | doi:10.13016/M2J67914F | |
dc.identifier.citation | Dalma Geszten, Anita Komlódi, Károly Hercegfi, Balázs Hámornik, Alyson Young, Máté Köles, Wayne G Lutters, A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment, Acta Polytechnica Hungarica Vol. 15, No. 5, 2018, 2018, http://www.uni-obuda.hu/journal/Geszten_Komlodi_Hercegfi_Hamornik_Young_Koles_Lutters_84.pdf | en_US |
dc.identifier.uri | http://hdl.handle.net/11603/12153 | |
dc.language.iso | en_US | en_US |
dc.publisher | Acta Polytechnica Hungarica | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Information Systems Department Collection | |
dc.relation.ispartof | UMBC Faculty Collection | |
dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
dc.subject | virtual reality | en_US |
dc.subject | usability evaluation | en_US |
dc.subject | content-analysis | en_US |
dc.subject | CAVE | en_US |
dc.title | A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment | en_US |
dc.type | Text | en_US |
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