A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment

dc.contributor.authorGeszten, Dalma
dc.contributor.authorKomlodi, Anita
dc.contributor.authorHercegfi, Karoly
dc.contributor.authorHámornik, Balázs
dc.contributor.authorYoung, Alyson
dc.contributor.authorKöles, Máté
dc.contributor.authorLutters, Wayne G.
dc.date.accessioned2018-12-03T16:58:31Z
dc.date.available2018-12-03T16:58:31Z
dc.date.issued2018
dc.description.abstractAs Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial. In this paper, we are going to introduce a framework for the usability evaluation of collaborative 3D virtual environments based on a large-scale usability study of a mixed-modality collaborative VR system. We first review previous literature about important usability issues related to collaborative 3D virtual environments, supplemented with our research in which we conducted 122 interviews after participants solved a collaborative virtual reality task. Then, building on the literature review and our results, we extend previous usability frameworks. We identified twelve different usability problems, and based on the causes of the problems, we grouped them into three main categories: VR environment-, device interaction-, and task-specific problems. The framework can be used to guide the usability evaluation of collaborative VR environments.en_US
dc.description.sponsorshipThis study is supported by the KTIA_AIK_12-1-2013-0037 project: Virtual NeuroCognitive Space for research and development of future immersive mediatechnologies (NeuroCogSpace). The project is supported by Hungarian Government, managed by the National Development Agency/Ministry, and financed by the Research and Technology Innovation Fund.en_US
dc.description.urihttp://www.uni-obuda.hu/journal/Geszten_Komlodi_Hercegfi_Hamornik_Young_Koles_Lutters_84.pdfen_US
dc.format.extent22 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/M2J67914F
dc.identifier.citationDalma Geszten, Anita Komlódi, Károly Hercegfi, Balázs Hámornik, Alyson Young, Máté Köles, Wayne G Lutters, A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment, Acta Polytechnica Hungarica Vol. 15, No. 5, 2018, 2018, http://www.uni-obuda.hu/journal/Geszten_Komlodi_Hercegfi_Hamornik_Young_Koles_Lutters_84.pdfen_US
dc.identifier.urihttp://hdl.handle.net/11603/12153
dc.language.isoen_USen_US
dc.publisherActa Polytechnica Hungaricaen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectvirtual realityen_US
dc.subjectusability evaluationen_US
dc.subjectcontent-analysisen_US
dc.subjectCAVEen_US
dc.titleA Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environmenten_US
dc.typeTexten_US

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