Dynamic Sprites

dc.contributor.authorJones, Ben
dc.contributor.authorPopovic, Jovan
dc.contributor.authorMcCann, James
dc.contributor.authorLi, Wilmot
dc.contributor.authorBargteil, Adam
dc.date.accessioned2019-09-12T15:26:29Z
dc.date.available2019-09-12T15:26:29Z
dc.date.issued2013-11-06
dc.description.abstractTraditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects should transition between poses and cannot generalize outside the given drawings. We present an approach for creating dynamic sprites that leverages sprite sheets while addressing these limitations. In our system, artists create a drawing, deform it to specify a small number of example poses, and indicate which poses can be interpolated. To make the object move, we design a procedural simulation to navigate the pose manifold in response to external or user-controlled forces. Powerful artistic control is achieved by allowing the artist to specify both the pose manifold and how it is navigated, while physics is leveraged to provide timing and generality. We used our method to create sprites with a range of different dynamic properties.en_US
dc.description.sponsorshipThis work was supported in part by a gift from Adobe Systems Incorporated and National Science Foundation Awards CNS-0855167, IIS-1249756, and IIS-1314896.en_US
dc.description.urihttps://dl.acm.org/citation.cfm?id=2522631en_US
dc.format.extent12 pagesen_US
dc.genreconference proceedings and papers preprintsen_US
dc.identifierdoi:10.13016/m24fsr-esqn
dc.identifier.citationBen Jones, et.al, Dynamic Sprites, Proceeding MIG '13 Proceedings of Motion on Games Pages 39-46 Dublin 2, Ireland, November 06 - 08, 2013, DOI: https://doi.org/10.1145/2522628.2522631en_US
dc.identifier.urihttps://doi.org/10.1145/2522628.2522631
dc.identifier.urihttp://hdl.handle.net/11603/14545
dc.language.isoen_USen_US
dc.publisherACMen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectphysics-based animationen_US
dc.subjectUMBC Computer Animation Laben_US
dc.titleDynamic Spritesen_US
dc.typeTexten_US

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