Curator: A Game with a Purpose for Collection Recommendation

dc.contributor.authorWalsh, Greg
dc.contributor.authorGolbeck, Jennifer
dc.date.accessioned2017-10-10T14:25:51Z
dc.date.available2017-10-10T14:25:51Z
dc.date.issued2010-01
dc.description.abstractCollection recommender systems suggest groups of items that work well as a whole. The interaction ef- fects between items is an important consideration, but the vast space of possible collections makes it difficult to analyze. In this paper, we present a class of games with a purpose for building collections where users cre- ate collections and, using an output agreement model, they are awarded points based on the collections that match. The data from these games will help researchers develop guidelines for collection recommender systems among other applications. We conducted a pilot study of the game prototype which indicated that it was fun and challenging for users, and that the data obtained had the characteristics necessary to gain insights into the interaction effects among items. We present the game and these results followed by a discussion of the next steps necessary to bring games to bear on the prob- lem of creating harmonious groups.en_US
dc.format.extent5 pagesen_US
dc.genreconference papers and proceedingsen_US
dc.identifierdoi:10.13016/M2G15TC5H
dc.identifier.citationWalsh, G., & Golbeck, J. (2010). Curator: a game with a purpose for collection recommendation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2079-2082). ACM.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7263
dc.language.isoen_USen_US
dc.publisherConference on Human Factors in Computing Systemsen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjecthuman computationen_US
dc.subjectgames with a purposeen_US
dc.subjectserious gamesen_US
dc.subjectinformation interfacesen_US
dc.titleCurator: A Game with a Purpose for Collection Recommendationen_US
dc.typeTexten_US

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