Increasing learning and engagement in cybersecurity through segmented and interactive modules

dc.contributor.advisorKaza, Siddharth
dc.contributor.advisorTaylor, Blair
dc.contributor.authorRaina, Sagar
dc.contributor.departmentTowson University. Department of Computer and Information Sciencesen_US
dc.date.accessioned2016-11-08T20:15:08Z
dc.date.available2016-11-08T20:15:08Z
dc.date.issued2016-11-08
dc.date.submitted2016-08
dc.description(D. Sc.) -- Towson University, 2016en_US
dc.description.abstractCybersecurity is a global crisis. Continuously increasing cyber threats and attacks have lead the United States to take several initiatives to produce skilled cybersecurity workforce professionals. One such initiative is the introduction of cybersecurity education in schools. Since a majority of cybersecurity problems are attributed to software vulnerabilities, there is a need for teaching secure coding and computer security concepts to students using effective cybersecurity learning modules. Learning intervention based on modules are common in computer science education. Some cybersecurity learning modules have been developed, including the Security Injections @Towson cybersecurity modules. Learning modules that present a large amount of content on a single web page in a linear format may lead to pedagogical issues including - 1) content skipping, and 2) lower student engagement and learning. Addressing these issues in web-based learning modules is critical at a time when module-based pedagogical approach is widely adopted by instructors in academia and industry. This research presents a theoretical framework that uses the e-learning design principles of segmentation and interactivity to address these issues; describes a system built on this framework; and tests its effectiveness through quasi-experimental studies using the Security Injections @Towson cybersecurity modules in computer literacy, Computer Science 0 (CS0) and Computer Science I (CS1) courses . A total of four studies compare linear modules and segmented interactive modules using the two group control group experimental design in the following order - 1) student engagement evaluations using post surveys in spring 2014; 2) student learning (retention of knowledge and ability to apply knowledge) evaluations using pre-survey, post-survey in fall 2014 and spring 2015, 3) students’ content skipping evaluations using an eye-tracking in fall 2015 and spring 2016; and 4) usability evaluations using surveys in fall 2015. A significant increase in student engagement (p < 0.05), ability to apply knowledge (0.05) and students’ content reading (p < 0.05) was demonstrated by students using segmented-interactive modules compared to linear modules. The segmentedinteractive modules were found to be significantly (p < 0.05) more usable than the linear modules. In addition, students indicated higher interest towards segmented-interactive modules.en_US
dc.description.urihttp://library.towson.edu/cdm/ref/collection/etd/id/54044en_US
dc.formatapplication/pdf
dc.format.extentx, 140 pagesen_US
dc.genredissertationsen_US
dc.identifierdoi:10.13016/M2JN6F
dc.identifier.otherDSU2016Raina
dc.identifier.urihttp://hdl.handle.net/11603/3308
dc.language.isoen_USen_US
dc.titleIncreasing learning and engagement in cybersecurity through segmented and interactive modulesen_US
dc.typeTexten_US

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