Eye-Tracking-based Wizard-of-Oz Usability Evaluation of an Emotional Display Agent Integrated to a Virtual Environment

dc.contributor.authorHercegfi, Károly
dc.contributor.authorKomlódi, Anita
dc.contributor.authorKöles, Máté
dc.contributor.authorTóvölgyi, Sarolta
dc.date.accessioned2019-05-31T18:49:51Z
dc.date.available2019-05-31T18:49:51Z
dc.date.issued2019
dc.description.abstractThis paper presents the results of the usability testing of an experimental component of the Virtual Collaboration Arena (VirCA) developed by the Cognitive Informatics Group of the Computer and Automation Research Institute of the Hungarian Academy of Sciences. This component is a semi-intelligent agent called the Emotional Display Object. We applied Wizard-of-Oz type high-fidelity early prototype evaluation technique to test the concept. The research focused on basic usability problems, and, in general, the perceptibility of the object as uncovered by eye-tracking and interview data; we analyzed and interpreted the results in correlation with the individual differences identified by a demographic questionnaire and psychological tests: the Myers- Briggs Type Indicator (MBTI), the Spatial-Visual Ability Paper Folding Test, and the Reading the Mind in the Eyes Test (RMET) – however, the main goal of this paper outreaches beyond the particular issues found and the development of an agent: it shows a case study on how complex concepts in Virtual Reality (VR) can be tested in very early stage of development.en
dc.description.sponsorshipThis research was supported by the ETOCOM project through the Hungarian National Development Agency in the framework of Social Renewal Operative Programme supported by EU and co-financed by the European Social Fund.en
dc.description.urihttp://uni-obuda.hu/journal/Hercegfi_Komlodi_Koles_Tovolgyi_89.pdfen
dc.format.extent18 pagesen
dc.genrejournal articlesen
dc.identifierdoi:10.13016/m2wtjd-3l91
dc.identifier.citationKároly Hercegfi, et.al, Eye-Tracking-based Wizard-of-Oz Usability Evaluation of an Emotional Display Agent Integrated to a Virtual Environment , Acta Polytechnica Hungarica, Vol. 16, No. 2, 2019, http://uni-obuda.hu/journal/Hercegfi_Komlodi_Koles_Tovolgyi_89.pdfen
dc.identifier.urihttp://hdl.handle.net/11603/13983
dc.language.isoenen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectusability evaluationen
dc.subjectWizard-of-Ozen
dc.subjectconcept testingen
dc.subjectearly prototypeen
dc.subjecteye trackingen
dc.subjecthuman-robot interactionen
dc.subjectvirtual reality (VR)en
dc.subjectvirtual agenten
dc.subjectuncanny valleyen
dc.subjectindividual differencesen
dc.titleEye-Tracking-based Wizard-of-Oz Usability Evaluation of an Emotional Display Agent Integrated to a Virtual Environmenten
dc.typeTexten

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