Advancing Virtual Patient Simulations and Experiential Learning with InterPLAY: Examining How Theory Informs Design and Design Informs Theory

dc.contributor.authorHirumi, Atsusi
dc.contributor.authorJohnsen, Kyle
dc.contributor.authorKleinsmith, Andrea
dc.contributor.authorReyes, Ramsamooj Javier
dc.contributor.authorRivera-Gutierrez, Diego J.
dc.contributor.authorKubovec, Stacey
dc.contributor.authorBogert, Kenneth
dc.contributor.authorLok, Benjamin
dc.contributor.authorCendan, Juan
dc.date.accessioned2023-10-05T20:20:49Z
dc.date.available2023-10-05T20:20:49Z
dc.date.issued2017-10
dc.description.abstractDesign-based research examines the role of theory in informing design, and the role of design in advancing theory. During the last year of a five-year NIH grant, a team of physicians, software engineers, and instructional designers at three public universities completed a series of iterative design studies to produce the first public release of NERVE—A virtual patient (VP) simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing patients with cranial nerve disorders. The last year of the project, including the results of two cycles of expert reviews, one-to-one and small group evaluations, and a field test with 119 second-year medical students are reported by Hirumi et al. (2016a, 2016b). This article augments the previous papers by examining the pedagogical foundations of NERVE in greater depth. Specifically, we detail how the InterPLAY instructional theory was applied to design NERVE, and how the development and testing of NERVE lead to advancements in InterPLAY during the last year of research and development.en_US
dc.description.sponsorshipResearch reported in this paper was supported by the National Institutes of Health (NIH) under award number 1R01LM010813-01. The content is solely the responsibility of the authors and does not necessarily represent the official views of the National Institutes of Health.en_US
dc.description.urihttps://253f0a53-bb62-46af-b495-b4548f4d5d90.filesusr.com/ugd/c9b0ce_a53b9548889542589e7ea1f351713b8b.pdfen_US
dc.format.extent71 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/m23sbe-2kev
dc.identifier.citationHirumi, Atsusi, et al. "Advancing Virtual Patient Simulations and Experiential Learning with InterPLAY: Examining How Theory Informs Design and Design Informs Theory." Journal of Applied Instructional Design 6, no. 1 (October 2017): 49–66. https://253f0a53-bb62-46af-b495-b4548f4d5d90.filesusr.com/ugd/c9b0ce_a53b9548889542589e7ea1f351713b8b.pdf.en_US
dc.identifier.urihttp://hdl.handle.net/11603/29970
dc.language.isoen_USen_US
dc.publisherAssociation of Educational Communications and Technologyen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.en_US
dc.subjectvirtual patient simulationsen_US
dc.subjectmedical simulationsen_US
dc.subjectdesign researchen_US
dc.subjectinstructional theoryen_US
dc.subjectexperiential learningen_US
dc.subjectinstructional designen_US
dc.titleAdvancing Virtual Patient Simulations and Experiential Learning with InterPLAY: Examining How Theory Informs Design and Design Informs Theoryen_US
dc.typeTexten_US
dcterms.creatorhttps://orcid.org/0000-0003-1007-2553en_US

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