Video games in the classroom? Welcome to the future of learning

dc.contributor.authorHrabowski III, Freeman A.
dc.date.accessioned2020-06-26T16:46:44Z
dc.date.available2020-06-26T16:46:44Z
dc.date.issued2015-03-31
dc.description.urihttps://www.cnbc.com/2015/03/31/-in-the-classroom-welcome-to-the-future-of-learning-commentary.htmlen
dc.genrearticlesen
dc.identifierdoi:10.13016/m2shqb-qwzx
dc.identifier.citationFreeman A. Hrabowski III, Video games in the classroom? Welcome to the future of learning, CNBC (April 2 2015), https://www.cnbc.com/2015/03/31/-in-the-classroom-welcome-to-the-future-of-learning-commentary.htmlen
dc.identifier.urihttp://hdl.handle.net/11603/19010
dc.language.isoenen
dc.publisherCNBC
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC President's Office
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectinteractive mediaen
dc.subjectvideo games in the classroomen
dc.subjectfuture of learningen
dc.subjectuniversityen
dc.subjectcomputer scienceen
dc.titleVideo games in the classroom? Welcome to the future of learningen
dc.typeTexten

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