Gender Euphoria in Virtual Worlds: A Case Study of Animal Crossing New Horizons
dc.contributor.advisor | Blodgett, Bridget | |
dc.contributor.advisor | Harper, Todd | |
dc.contributor.author | Caruso, Casey | |
dc.contributor.department | University of Baltimore. Division of Science, Information Arts, and Technology | |
dc.contributor.program | University of Baltimore. M.S. Interaction Design & Information Architecture | |
dc.date.accessioned | 2024-02-15T20:02:17Z | |
dc.date.available | 2024-02-15T20:02:17Z | |
dc.date.issued | 2023-12 | |
dc.description | M.S. -- The University of Baltimore, 2023 | |
dc.description | Thesis submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information. | |
dc.description.abstract | Why do users experience gender euphoria while playing Animal Crossing: New Horizons? The graphics in (ACNH) are stylized and limited. Yet, the capacity for imprinting a player’s identity onto their character is boundless. Abstraction, in this case, works as an anchor for identity. The present study attempts to gather data from players who have experienced this phenomenon in order to add to the literature in discourse with Gender Euphoria, Queer game Studies, and Avatar Studies. | |
dc.format.extent | 40 leaves | |
dc.format.mimetype | application/pdf | |
dc.genre | theses | |
dc.genre | case studies | |
dc.identifier | doi:10.13016/m2uwea-kgj9 | |
dc.identifier.other | UB_2023_Caruso_C | |
dc.identifier.uri | http://hdl.handle.net/11603/31637 | |
dc.language.iso | en_US | |
dc.rights | Attribution-NoDerivs 3.0 United States | en |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes. | |
dc.rights.uri | http://creativecommons.org/licenses/by-nd/3.0/us/ | |
dc.subject | Gender Euphoria | |
dc.subject | Animal Crossing New Horizons (ACNH) | |
dc.subject | Games User Research | |
dc.subject | Transgender Studies | |
dc.subject | Queer studies | |
dc.subject | Nonbinary | |
dc.subject | Avatar Studies | |
dc.subject | Queer Game Studies | |
dc.subject | COVID‐19 impacts | |
dc.subject | gender dysphoria | |
dc.subject | Gender identity | |
dc.title | Gender Euphoria in Virtual Worlds: A Case Study of Animal Crossing New Horizons | |
dc.type | Text |
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