Conducting an online STEAM-themed treasure hunt event during the COVID-19 pandemic
| dc.contributor.author | Lynch, C. | |
| dc.contributor.author | Gargiulo, M. V. | |
| dc.contributor.author | Mogno, Caterina | |
| dc.contributor.author | Oyewale, O. A. | |
| dc.contributor.author | Roblas, M. I. C. | |
| dc.contributor.author | Duca, E. | |
| dc.date.accessioned | 2025-04-23T20:31:12Z | |
| dc.date.available | 2025-04-23T20:31:12Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | The in-person Malta-based STEAM Summer School intensive science communication course was transformed into the STEAM Digital School due to COVID-19 pandemic restrictions. Still retaining real world features, the course managed to incorporate individuals from three different continents to learn and work together simultaneously. Upon completion of the course, the students organised an online event during worldwide stay-at-home restrictions to stimulate excitement among youth about scientific topics; in this case, communication within nature. The organisers developed an online treasure hunt for teenagers, a novel format for online learning. The game involved solving puzzles with a science theme through an online platform. Through this medium, the participants were exposed to scientific ideas such as quantum waves, and how a microwave works, in order to increase their possible interest in the area. The organisers aimed to encourage the participants to develop an interest in science and research within society, against the backdrop of the COVID-19 pandemic. The event was evaluated to assess the impact on the participants and organisers, and the results indicated the event was generally enjoyed by the participants, though some puzzle difficulties were perhaps too high for those in the targeted age bracket of 16 19-year-olds. Further suggestions for the improvement of the online intensive course and this event format are discussed within the report. We found the event format to be an overall success, with all participants indicating an increased interest in science as a result. | |
| dc.description.sponsorship | Ciara Lynch is funded by the Centre for Doctoral Training in Sustainable Chemistry, Atoms-2-Products, jointly funded by EPSRC-SFI, co-hosted by BiOrbic at University College Dublin and University of Nottingham. Maria Vittoria Gargiulo is funded by the Department of Physics of the University of Salerno within the S4CE project thanks to the European Union’s Horizon 2020 research and innovation programme under grant agreement No 764810. Caterina Mogno is grateful for the University of Edinburgh Erasmus+ Funding for Go Abroad Staff programme. Oluwafikayo A. Oyewale’s participation at the Digital School was supported in kind by the African Centre of Excellence for Genomics of Infectious Diseases, Redeemer’s University, Ede, Nigeria while the African Chicken Genetic Gains project in Nigeria funded participation in the preparatory course. Mark Ivan Roblas is grateful to the STEAM Digital School for funding his participation. Mr. Roblas also thanks the DOST PCIEERD for providing time off in attending the STEAM Digital School. The STEAM Digital School is organised by the University of Malta, Rhine-Waal University, and Science View. It was developed through previous funding by the Erasmus+ programme of the European Union. This project had been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. | |
| dc.description.uri | https://www.xjenza.org/ISSUES/12/02.pdf | |
| dc.format.extent | 10 pages | |
| dc.genre | journal articles | |
| dc.identifier | doi:10.13016/m2lgym-h1jw | |
| dc.identifier.citation | Lynch, C, M V Gargiulo, C Mogno, O A Oyewale, M I C Roblas, and E Duca. “Conducting an Online STEAM-Themed Treasure Hunt Event during the COVID-19 Pandemic.” Xjenza Online 12, no. 1 (2024): 13–22. https://doi.org/10.7423/XJENZA.2024.2.02. | |
| dc.identifier.uri | https://doi.org/10.7423/XJENZA.2024.2.02 | |
| dc.identifier.uri | http://hdl.handle.net/11603/38027 | |
| dc.language.iso | en | |
| dc.publisher | Xjenza | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC Faculty Collection | |
| dc.relation.ispartof | UMBC GESTAR II | |
| dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
| dc.title | Conducting an online STEAM-themed treasure hunt event during the COVID-19 pandemic | |
| dc.type | Text | |
| dcterms.creator | https://orcid.org/0000-0003-1097-6210 |
