Learning Computer Science Fundamentals through Virtual Environments

dc.contributor.authorBraman, James
dc.contributor.authorVincenti, Giovanni
dc.contributor.authorDiaz, Ana Maria. A
dc.contributor.authorJinman, Andrew
dc.date.accessioned2017-11-04T15:43:25Z
dc.date.available2017-11-04T15:43:25Z
dc.date.issued2009-07
dc.description.abstractUtilizing the inherent visual qualities of immersive virtual environments can be advantageous for educating students on particular topics. Basic fundamentals in Computer Science curriculums often can be difficult for students to grasp due to high levels of abstraction and various theoretical frameworks used to describe important structures. Virtual worlds such as Second Life® provide a unique medium for education, allowing for the visualization of concepts coupled with the interaction potential that this environment allows. Briefly discussing traditional methods for teaching fundamental topics in several courses, we discuss how Second Life can be integrated into classroom instruction for the benefit of student understanding of complex materials. We outline some of our preliminary observations and student feedback as we begin to use virtual environments in new innovative ways.en
dc.format.extent9 pagesen
dc.genreconference papers and proceedingsen
dc.identifierdoi:10.13016/M2JM23H4G
dc.identifier.citationBraman, J., Vincenti, G., Diaz, A. A & Jinman, A. (2009). Learning Computer Science Fundamentals through Virtual Environments. Online Communities and Social Computing. Third International Conference, San Diego, CA, 423-431.en
dc.identifier.urihttp://hdl.handle.net/11603/7411
dc.language.isoenen
dc.publisherOnline Communities and Social Computingen
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectvirtual worldsen
dc.subjectimmersive educationen
dc.subjectsecond lifeen
dc.subjectstudentsen
dc.subjecttechnology educationen
dc.titleLearning Computer Science Fundamentals through Virtual Environmentsen
dc.typeTexten

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