Finding the PerfectFit
dc.contributor.advisor | Summers, Kathryn | |
dc.contributor.advisor | Walsh, Greg | |
dc.contributor.author | Jennings, Karen Pike | |
dc.contributor.department | University of Baltimore. School of Information Arts and Technologies | en_US |
dc.contributor.program | Master of Science in Interaction Design and Information Architecture | en_US |
dc.date.accessioned | 2017-09-19T16:54:45Z | |
dc.date.available | 2017-09-19T16:54:45Z | |
dc.date.issued | 2017-08 | |
dc.description | M.S. -- University of Baltimore, 2017 | en_us |
dc.description | Thesis submitted to the School of Information Arts and Technologies of the University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture | en_us |
dc.description.abstract | This paper explores available research and documents detailing the current landscape of, and consumer point of view on, ubiquitous commerce as a foundation for understanding and developing a model for web technology that can assist consumers with various purchase types. In addition, this paper compiles and evaluates expert recommendations in interface design for mobile and tablet-based devices in order to inform recommendations for developing a model for technology-assisted commerce applied to the bicycling industry. | en_US |
dc.format.extent | 56 leaves | en_US |
dc.format.mimetype | application/pdf | |
dc.genre | theses | en_US |
dc.identifier | doi:10.13016/M2J678X4P | |
dc.identifier.other | UB_2017_Jennings_K | |
dc.identifier.uri | http://hdl.handle.net/11603/5390 | |
dc.language.iso | en_US | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 3.0 United States | * |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes. | en_us |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/us/ | * |
dc.subject | uCommerce | en_US |
dc.subject | ubiquitous commerce | en_US |
dc.subject | mCommerce | en_US |
dc.subject | mobile commerce | en_US |
dc.subject | eCommerce | en_US |
dc.subject | electronic commerce | en_US |
dc.subject | digital omnivore | en_US |
dc.subject | multi-device consumer | en_US |
dc.subject | consumer behavior | en_US |
dc.subject | online consumer behavior | en_US |
dc.subject | technology-assisted commerce | en_US |
dc.subject | technology within brick-and-mortar retail | en_US |
dc.subject | online retail | en_US |
dc.subject | pervasive computing | en_US |
dc.subject | ubiquitous computing | en_US |
dc.subject | cross-channel retail | en_US |
dc.subject | cross-channel commerce | en_US |
dc.subject | interaction design | en_US |
dc.subject | commerce | en_US |
dc.subject | digital saturation | en_US |
dc.title | Finding the PerfectFit | en_US |
dc.type | Text | en_US |