Virtual Worlds : Corporate Early Adopters Pave the Way

dc.contributor.authorLithgow, Catherine M. J.
dc.contributor.authorWolf, Judi L. Davidson
dc.contributor.authorBerge, Zane L.
dc.date.accessioned2019-11-25T16:05:54Z
dc.date.available2019-11-25T16:05:54Z
dc.date.issued2011
dc.description.abstractMulti-user virtual environments (MUVEs), the most popular of which is Second Life, have great potential to provide engaging, interactive content to today’s students using both synchronous and asynchronous delivery. Educators, as well as several forward-thinking corporations and military organizations, have proven to be early adopters of MUVEs as a training delivery medium, paving the way to begin evaluating the medium for use in professional development. The use of MUVEs for education will definitely grow. Corporations considering venturing into this arena would do well to consider the lessons learned by the early adopters, paying particular attention to the barriers that need to be overcome for successful implementation.en
dc.description.urihttps://www.igi-global.com/chapter/virtual-worlds-corporate-early-adopters/46770en
dc.format.extent19 pagesen
dc.genrechaptersen
dc.identifierdoi:10.13016/m2fcg0-bnij
dc.identifier.citationLithgow, Catherine M. J.; Wolf, Judi L. Davidson; Berge, Zane L.; "Virtual Worlds: Corporate Early Adopters Pave the Way" in Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends, 25-43. Hershey, PA: IGI Global, 2011;en
dc.identifier.urihttp://hdl.handle.net/11603/16517
dc.identifier.urihttps://doi.org/10.4018/978-1-61692-825-4.ch002
dc.language.isoenen
dc.publisherIGI Global Disseminator of Knowledgeen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Education Department Collection
dc.relation.ispartofUMBC Graduate School
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectmulti-user virtual environmentsen
dc.subjectSecond Lifeen
dc.subjecttraining delivery mediumen
dc.subjectprofessional developmenten
dc.subjectUMBC Instructional System Designen
dc.titleVirtual Worlds : Corporate Early Adopters Pave the Wayen
dc.typeTexten

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