Virtual Worlds : Corporate Early Adopters Pave the Way

dc.contributor.authorLithgow, Catherine M. J.
dc.contributor.authorWolf, Judi L. Davidson
dc.contributor.authorBerge, Zane L.
dc.date.accessioned2019-11-25T16:05:54Z
dc.date.available2019-11-25T16:05:54Z
dc.date.issued2011
dc.description.abstractMulti-user virtual environments (MUVEs), the most popular of which is Second Life, have great potential to provide engaging, interactive content to today’s students using both synchronous and asynchronous delivery. Educators, as well as several forward-thinking corporations and military organizations, have proven to be early adopters of MUVEs as a training delivery medium, paving the way to begin evaluating the medium for use in professional development. The use of MUVEs for education will definitely grow. Corporations considering venturing into this arena would do well to consider the lessons learned by the early adopters, paying particular attention to the barriers that need to be overcome for successful implementation.en_US
dc.description.urihttps://www.igi-global.com/chapter/virtual-worlds-corporate-early-adopters/46770en_US
dc.format.extent19 pagesen_US
dc.genrechaptersen_US
dc.identifierdoi:10.13016/m2fcg0-bnij
dc.identifier.citationLithgow, Catherine M. J.; Wolf, Judi L. Davidson; Berge, Zane L.; "Virtual Worlds: Corporate Early Adopters Pave the Way" in Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends, 25-43. Hershey, PA: IGI Global, 2011;en_US
dc.identifier.urihttp://hdl.handle.net/11603/16517
dc.identifier.urihttps://doi.org/10.4018/978-1-61692-825-4.ch002
dc.language.isoen_USen_US
dc.publisherIGI Global Disseminator of Knowledgeen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Education Department Collection
dc.relation.ispartofUMBC Graduate School
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectmulti-user virtual environmentsen_US
dc.subjectSecond Lifeen_US
dc.subjecttraining delivery mediumen_US
dc.subjectprofessional developmenten_US
dc.subjectUMBC Instructional System Designen_US
dc.titleVirtual Worlds : Corporate Early Adopters Pave the Wayen_US
dc.typeTexten_US

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