Sonic Mechanics: Audio as Gameplay

dc.contributor.authorOldenburg, Aaron
dc.date.accessioned2017-04-10T21:18:51Z
dc.date.available2017-04-10T21:18:51Z
dc.date.issued2013-09
dc.description.abstractThis paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world of audio. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound. Future experiments and applications are suggested.en
dc.description.urihttp://gamestudies.org/1301/articles/oldenburg_sonic_mechanicsen
dc.genrejournal articlesen
dc.identifierdoi:10.13016/M2W259
dc.identifier.citationOldenburg, Aaron. (2013). Sonic Mechanics: Audio as Gameplay. Game Studies: The International Journal of Computer Game Research. 13:1.en
dc.identifier.issn1604-7982
dc.identifier.urihttp://hdl.handle.net/11603/3872
dc.language.isoenen
dc.publisherGame Studiesen
dc.relation.isAvailableAtUniversity of Baltimore
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.subjectvideogame, sound arten
dc.titleSonic Mechanics: Audio as Gameplayen
dc.typeTexten

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Sonic MechanicsFinalCorrections.docx
Size:
176.76 KB
Format:
Microsoft Word XML
Description:
main article

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: