Sonic Mechanics: Audio as Gameplay

dc.contributor.authorOldenburg, Aaron
dc.date.accessioned2017-04-10T21:18:51Z
dc.date.available2017-04-10T21:18:51Z
dc.date.issued2013-09
dc.description.abstractThis paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world of audio. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound. Future experiments and applications are suggested.en_US
dc.description.urihttp://gamestudies.org/1301/articles/oldenburg_sonic_mechanicsen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/M2W259
dc.identifier.citationOldenburg, Aaron. (2013). Sonic Mechanics: Audio as Gameplay. Game Studies: The International Journal of Computer Game Research. 13:1.en_US
dc.identifier.issn1604-7982
dc.identifier.urihttp://hdl.handle.net/11603/3872
dc.language.isoen_USen_US
dc.publisherGame Studiesen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.subjectvideogame, sound arten_US
dc.titleSonic Mechanics: Audio as Gameplayen_US
dc.typeTexten_US

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