BlockSchool – A Gamified Mobile App Educating Millennial-aged Individuals About Cryptocurrency

dc.contributor.advisorWalsh, Greg
dc.contributor.advisorSummers, Kathryn
dc.contributor.authorKoranteng, Sandra D.
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciences
dc.contributor.programUniversity of Baltimore. Master of Science in Interaction Design and Information Architecture
dc.date.accessioned2025-07-22T13:32:54Z
dc.date.issued2025-07-15
dc.description.abstractMillennials, who account for 22.5% of global consumer spending, are not only significant economic contributors but also prolific smartphone users. The widespread adoption of smartphones has transformed how individuals access information, including mobile learning. Despite growing interest in cryptocurrency—particularly among millennials, who are the most likely demographic to invest in it—many remain confused by its complexity. Approximately 44% of millennials believe cryptocurrency to be risky or difficult to understand. Furthermore, 50% of millennials believe it is the future of finance. In response to this gap between interest and understanding, I created BlockSchool– a gamified mobile application designed to educate millennial-aged individuals on cryptocurrency concepts in an engaging, low-risk environment. The project began with a literature review to explore existing research in both cryptocurrency and gamification spaces. This was followed by participatory design sessions that guided the development of initial prototypes. Usability testing then informed further refinements, leading to the final iteration of the app design. BlockSchool aims to bridge the knowledge gap in cryptocurrency through accessible, mobile-first learning experiences that combine gamification concepts with educational value. The goal is to empower users with cryptocurrency knowledge while fostering confidence in navigating the cryptocurrency landscape. Keywords: Smartphones, gamification, cryptocurrency, millennials, participatory design, usability
dc.format.extent131 leaves
dc.genretheses
dc.identifierdoi:10.13016/m2dasr-xhzk
dc.identifier.otherUB_2025_Koranteng_S
dc.identifier.urihttp://hdl.handle.net/11603/39430
dc.language.isoen_US
dc.rightsAttribution-NonCommercial 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/
dc.subjectsmartphones
dc.subjectgamification
dc.subjectCryptocurrency
dc.subjectMillennials
dc.subjectparticipatory design
dc.subjectusability
dc.titleBlockSchool – A Gamified Mobile App Educating Millennial-aged Individuals About Cryptocurrency
dc.typeText

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