Fluid Simulation on Unstructured Quadrilateral Surface Meshes
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Abstract
In this paper, we present a method for fluid simulation on unstructured quadrilateral surface meshes. We solve the Navier-Stokes
equations by performing the traditional steps of fluid simulation,
semi-Lagrangian advection and pressure projection, directly on the
surface. We include level-set based front-tracking for visualizing
“liquids,” while we use densities to visualize “smoke.” We demonstrate our method on a variety of meshes and create an assortment
of visual effects