Casaway
dc.contributor.advisor | Glaser, Rivka L. | |
dc.contributor.advisor | Marx, Meghan A. | |
dc.contributor.author | Guit, Hailey | |
dc.contributor.author | Nyarady, Hope | |
dc.contributor.department | Graphic Design | en_US |
dc.contributor.program | GDES-310 Graphic Design III | en_US |
dc.date.accessioned | 2019-07-22T19:30:32Z | |
dc.date.available | 2019-07-22T19:30:32Z | |
dc.date.issued | 2018 | |
dc.description | This work was one of two winners for Stevenson University's 2019 Library Research Award. Learn about the award at http://stevenson.libguides.com/libra | |
dc.description.abstract | As designer, people might think that I just make visuals out of fonts and images, but it’s so much more than that. To be the best designer as possible I need to become an expert on what I’m designing to understand the symbolism or context I need to design for. Sometimes this is simple, like doing a bit of online searching or library research, other times a lot more is required. Like In a Communication Design class (GDES310) when the National Human Genome Research Institute (NHGRI) is your client and asks you to make a game for middle school students based on the scientific process of DNA editing called CRISPR. This projects required research of threefold. First I need to know and fully understand what CRISPR is and how it works. Second I need to understand my audience, which wasn’t just middle schoolers even though they were the users of my game, teachers and parents also played a significant part of my audience as well. Finally, I needed to understand game design, and how to make a game that isn’t just playable and fun, but also educational. I had so much to learn and the research I had to conduct took multiple forms in order to be the most useful to the development of my project. | en_US |
dc.format.extent | 7 photographs | en_US |
dc.genre | Game, photographs | en_US |
dc.identifier | doi:10.13016/m2p1c7-fozq | |
dc.identifier.uri | http://hdl.handle.net/11603/14401 | |
dc.language.iso | en_US | en_US |
dc.subject | CRISPR-associated protein 9 | en_US |
dc.subject | CRISPR-Cas Systems | en_US |
dc.subject | Molecular Biology | en_US |
dc.subject | Genomic | en_US |
dc.subject | Graphic arts | |
dc.subject | Board games | |
dc.subject | Board games in education | |
dc.title | Casaway | en_US |
dc.type | Image | en_US |
Files
Original bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- GuitHailey_NyaradyHope.zip
- Size:
- 12.99 MB
- Format:
- Unknown data format
- Description:
- Zipped file of photographs depicting Casaway game
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: