From Exposure to Adoption: Investigating Perceptions of Augmented and Virtual Realities in Instructional Settings

dc.contributor.advisorSummers, Kathryn
dc.contributor.advisorKohl, Deborah
dc.contributor.advisorWalsh, Greg
dc.contributor.authorNewman, Cory
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciences
dc.contributor.programUniversity of Baltimore. Doctor of Science in Information and Interaction Design
dc.date.accessioned2025-06-04T12:28:50Z
dc.date.available2025-06-04T12:28:50Z
dc.date.issued2025-05-08
dc.descriptionD.S. -- The University of Baltimore, 2025
dc.descriptionDissertation submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Doctor of Science in Information and Interaction Design
dc.description.abstractThis study investigates how exposure to Augmented Reality (AR) and Virtual Reality (VR) technology influences perceptions of usability, motivational readiness, and willingness to adopt immersive tools in instructional settings. Using a mixed-methods design, the research draws from survey responses (n = 102), semi-structured interviews, diary reflections, and a repeated measures experiment involving structured hands-on sessions (n = 16). Grounded in the Unified Theory of Acceptance and Use of Technology (UTAUT), Social Cognitive Theory (SCT), Adult Learning Theory, Diffusion of Innovation, and Schema Theory, the study examines how demographic factors, such as generational cohort, gender, education, socioeconomic status, and prior experience, shape adoption intent. Findings reveal that prior exposure to AR and VR strongly correlates with higher perceived usability and a greater likelihood of future use for instructional purposes. Participants with repeated exposure and guided interactions reported significantly increased System Usability Scale (SUS) scores over time. Thematic analyses of qualitative data further underscore the importance of scaffolded exposure, reflective practice, and the need to move beyond passive demonstrations. The study concludes that meaningful adoption of AR and VR in instructional settings depends not only on access, but on intentional, iterative design strategies that foster user confidence and reshape cognitive frameworks. These findings offer practical implications for educators, instructional designers, institutions, and other organizations seeking to integrate immersive technologies effectively and equitably. Recommendations include multi-phase implementation models, mentorship opportunities, and authentic task-based learning to support sustainable adoption across diverse learner populations.
dc.format.extent221 leaves
dc.format.mimetypeapplication/pdf
dc.genredissertations
dc.identifierdoi:10.13016/m2mm5i-tigp
dc.identifier.otherUB_2025_Newman_C
dc.identifier.urihttp://hdl.handle.net/11603/38526
dc.language.isoen_US
dc.rightsCC0 1.0 Universalen
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non commercial research and educational purposes.
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/
dc.subjectAugmented Reality (AR)
dc.subjectVirtual Reality (VR)
dc.subjectImmersive Technology
dc.subjectTechnology Adoption
dc.subjectInstructional Technology
dc.subjectEducational Technology
dc.subjectUser Perception
dc.subjectTechnology Integration
dc.subjectUTAUT Model
dc.subjectSocial Cognitive Theory
dc.subjectAdult Learning Theory
dc.subjectDiffusion of Innovation
dc.subjectSchema Theory
dc.subjectMixed Methods Research
dc.subjectSystem Usability Scale (SUS)
dc.subjectDiary Study
dc.subjectSurvey Research
dc.subjectRepeated Measures Design
dc.subjectDigital Literacy
dc.subjectGenerational Differences
dc.subjectInstructional Settings
dc.subjectTechnology Exposure
dc.subjectBarriers to Adoption
dc.subjectEducational Innovation
dc.titleFrom Exposure to Adoption: Investigating Perceptions of Augmented and Virtual Realities in Instructional Settings
dc.typeText

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