Customizing by doing for responsive video game characters

dc.contributor.authorKleinsmith, Andrea
dc.contributor.authorGillies, Marco
dc.date.accessioned2023-10-05T20:31:52Z
dc.date.available2023-10-05T20:31:52Z
dc.date.issued2013-04-19
dc.description.abstractThis paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players’ movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model. This interface supports a more embodied approach to character design that we call “Customizing by Doing”. We present a user study which shows that using their own movements made the users feel more engaged with the game and the design process, due in large part to a feeling of personal ownership of the movement.en_US
dc.description.sponsorshipThis paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players’ movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model. This interface supports a more embodied approach to character design that we call “Customizing by Doing”. We present a user study which shows that using their own movements made the users feel more engaged with the game and the design process, due in large part to a feeling of personal ownership of the movement.en_US
dc.description.urihttps://www.sciencedirect.com/science/article/pii/S1071581913000402en_US
dc.format.extent13 pagesen_US
dc.genrejournal articlesen_US
dc.genrepreprintsen_US
dc.identifierdoi:10.13016/m2g3uy-r5ts
dc.identifier.citationKleinsmith, Andrea, and Marco Gillies. “Customizing by Doing for Responsive Video Game Characters.” International Journal of Human-Computer Studies 71, no. 7 (July 1, 2013): 775–84. https://doi.org/10.1016/j.ijhcs.2013.03.005.en_US
dc.identifier.urihttps://doi.org/10.1016/j.ijhcs.2013.03.005
dc.identifier.urihttp://hdl.handle.net/11603/29979
dc.language.isoen_USen_US
dc.publisherElsevieren_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.en_US
dc.titleCustomizing by doing for responsive video game charactersen_US
dc.typeTexten_US
dcterms.creatorhttps://orcid.org/0000-0003-1007-2553en_US

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