Impact of Technology Games and Activities, Through CBI, on Multiplication Fluency
dc.contributor.author | Ronson, Kelly | |
dc.contributor.program | Masters of Education | en_US |
dc.date.accessioned | 2016-02-19T20:14:38Z | |
dc.date.available | 2016-02-19T20:14:38Z | |
dc.date.issued | 2014-05 | |
dc.description.abstract | The purpose of this study was to determine the effectiveness of a lunchtime intervention involving computer based multiplication practice for fifth grade students struggling with multiplication facts. This study, occurring over 4 weeks, used a pre-test/post-test design in which post-test scores were compared between groups. All students received regular education instruction in mathematics. Students in the treatment group (n = 6) participated in a Lunch Bunch Program 3 times a week. Students in the control group (n = 6) did not participate in the Lunch Bunch Program. The mean fast facts multiplication score, based off of the number of multiplication fact problems from 0-10 correctly completed in five minutes, was significantly higher for the Lunch Bunch group (Mean = 93.00, SD = 6.90) than for the control group (Mean = 68.33, SD = 16.77 [t(10) = 3.33, p < .05]. Limitations and implications for practice and future research are discussed. | en_US |
dc.format.extent | 30 p. | en_US |
dc.genre | action research papers | en_US |
dc.identifier | doi:10.13016/M26H93 | |
dc.identifier.uri | http://hdl.handle.net/11603/2272 | |
dc.language.iso | en_US | en_US |
dc.relation | Master of Education | |
dc.relation.isAvailableAt | Goucher College, Baltimore, MD | |
dc.rights | Collection may be protected under Title 17 of the U.S. Copyright Law. To obtain information or permission to publish or reproduce, please contact the Goucher Special Collections & Archives at 410-337-6347 or email archives@goucher.edu. | |
dc.subject.lcsh | Education -- Research papers (Graduate) | |
dc.subject.lcsh | Mathematics -- Study and teaching (Elementary) -- Research | |
dc.subject.lcsh | Educational technology -- Research | |
dc.subject.lcsh | Fifth grade (Education) -- Research | |
dc.title | Impact of Technology Games and Activities, Through CBI, on Multiplication Fluency | en_US |
dc.type | Text | en_US |