Education through games and simulations
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Author/Creator ORCID
Date
2010-03
Type of Work
Department
University of Baltimore. School of Information Arts and Technologies
Program
University of Baltimore. Doctor of Communications Design
Citation of Original Publication
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This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.
Abstract
Through an examination of the underserved urban population, this paper takes a look at how the use of games and simulations may provide a means of closing a gap in education which has lingered for several decades. Discussion on how this engagement might look as both a class learning algebra through game programming and gameplay is reviewed. As well, several companies who have aligned themselves with state and national mathematics standards are discussed. Thus, showing how the districts who have taken the gaming plunge are reaping the benefits of serious games. These districts have found a means of turning their students around and pumping up their test scores. By adopting such an engaging approach, this paper presents how learning not only algebra, but any subject matter through an intervention which entertains and educates may be the answer to a growing problem.... the failure of the educational system and the fading family. Finally, the paper provides an account of a game development team and the learning and obstacles which took place as they built a learning game intended to teach about the college experience with embedded algebra concepts.