When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.

dc.contributor.authorBlodgett, Bridget Marie
dc.contributor.authorTapia, Andrea
dc.date.accessioned2017-06-06T20:28:49Z
dc.date.available2017-06-06T20:28:49Z
dc.date.issued2010
dc.description.abstractIn this paper, we introduce a case study of social protest that has occurred in the virtual world Second Life. This case is a labor strike that occurred against IBM by Italian employees and a large European labor union. We begin with identifying the four key elements in the protest organizing process: Identifying Supporters, Organizing and Establishing Hierarchy, Getting the Word Out, and Building Solidarity/Establishing Social Networks. Next, we briefly examine how non-virtual technologies have changed the protest organizing process. Finally, we present our case data and illustrate how moving a protest to a fully virtual environment changes the organizing process. We conclude by asserting that three aspects fundamentally change protest organizing: entertainment, costs, and culture.en
dc.description.urihttp://aisel.aisnet.org/amcis2010/553/en
dc.format.extent10 pagesen
dc.genreconference papers and proceedingsen
dc.identifierdoi:10.13016/M2384V
dc.identifier.citationBlodgett, B., Tapia, A. (2010). “When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing” 16th Americas Conference on Information Systems (AMCIS), Lima, Peru, August 14-17, 2010.en
dc.identifier.urihttp://hdl.handle.net/11603/3980
dc.language.isoenen
dc.publisherSustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCISen
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectProtesten
dc.subjectVirtual Worldsen
dc.subjectInformation Communication Technologyen
dc.subjectIBMen
dc.subjectSecond Lifeen
dc.titleWhen Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.en
dc.typeTexten

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