Visualizing Math Art Activities at the GameLab
dc.contributor.author | Shrestha, Sujan | |
dc.date.accessioned | 2017-12-05T18:45:09Z | |
dc.date.available | 2017-12-05T18:45:09Z | |
dc.date.issued | 2017 | |
dc.description.abstract | I share recent projects at the GameLab, a new facility at the University of Baltimore that uses math-art to visualize and engage students in mathematical concepts and real-world problem solving using a virtual reality system. I highlight the importance of this collaborative space, inspired by the yearly Bridges conference, to students and the university community. | en_US |
dc.format.extent | 4 pages | en_US |
dc.genre | conference papers and proceedings | en_US |
dc.identifier | doi:10.13016/M2222R74W | |
dc.identifier.citation | Shrestha, S. (2017). Visualizing Math Art Activities at the GameLab. Bridges 2017 Conference Proceedings, 1-4. | en_US |
dc.identifier.uri | http://hdl.handle.net/11603/7467 | |
dc.language.iso | en_US | en_US |
dc.publisher | Bridges 2017 Conference Proceedings | en_US |
dc.relation.isAvailableAt | University of Baltimore | |
dc.subject | Bridges Organization | en_US |
dc.subject | GameLab | en_US |
dc.subject | University of Baltimore | en_US |
dc.subject | math-art | en_US |
dc.subject | virtual reality | en_US |
dc.subject | students | en_US |
dc.subject | university community | en_US |
dc.subject | mathematics and art | en_US |
dc.title | Visualizing Math Art Activities at the GameLab | en_US |
dc.type | Text | en_US |