Visualizing Math Art Activities at the GameLab

dc.contributor.authorShrestha, Sujan
dc.date.accessioned2017-12-05T18:45:09Z
dc.date.available2017-12-05T18:45:09Z
dc.date.issued2017
dc.description.abstractI share recent projects at the GameLab, a new facility at the University of Baltimore that uses math-art to visualize and engage students in mathematical concepts and real-world problem solving using a virtual reality system. I highlight the importance of this collaborative space, inspired by the yearly Bridges conference, to students and the university community.en_US
dc.format.extent4 pagesen_US
dc.genreconference papers and proceedingsen_US
dc.identifierdoi:10.13016/M2222R74W
dc.identifier.citationShrestha, S. (2017). Visualizing Math Art Activities at the GameLab. Bridges 2017 Conference Proceedings, 1-4.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7467
dc.language.isoen_USen_US
dc.publisherBridges 2017 Conference Proceedingsen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectBridges Organizationen_US
dc.subjectGameLaben_US
dc.subjectUniversity of Baltimoreen_US
dc.subjectmath-arten_US
dc.subjectvirtual realityen_US
dc.subjectstudentsen_US
dc.subjectuniversity communityen_US
dc.subjectmathematics and arten_US
dc.titleVisualizing Math Art Activities at the GameLaben_US
dc.typeTexten_US

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