Multi-User Virtual Environments for Education and Training? A Critical Review of Second Life

dc.contributor.authorBerge, Zane L.
dc.date.accessioned2019-11-08T16:20:03Z
dc.date.available2019-11-08T16:20:03Z
dc.date.issued2008-06
dc.description.abstractSecond Life is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of Second Life often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially when the goals involve role playing, simulation, and peer interaction. On the other hand, the author notes, the state-of-the-art of these virtual worlds is such that instructors should use caution, if for no other reason than the steep learning curve for students and teachers alike, in using MUVEs for education and training, when an easier to use alternative delivery system can be effective.en
dc.description.urihttps://www.jstor.org/stable/44429575en
dc.format.extent6 pagesen
dc.genrejournal articlesen
dc.identifierdoi:10.13016/m20wia-qfks
dc.identifier.citationBerge, Zane L.; Multi-User Virtual Environments for Education and Training? A Critical Review of Second Life; Educational Technology, Vol. 48, No. 3 (May-June 2008), pp. 27-31; https://www.jstor.org/stable/44429575en
dc.identifier.urihttp://hdl.handle.net/11603/16217
dc.language.isoenen
dc.publisherEducational Technology Publications Inc.en
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Education Department Collection
dc.relation.ispartofUMBC Graduate School
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.rightsThis work is used with permission
dc.subjectsecond lifeen
dc.subjectmulti-user virtual environmentsen
dc.subjectvirtual worlden
dc.subjectpeer interactionen
dc.subjectsimulationen
dc.subjectUMBC Instructional System Designen
dc.titleMulti-User Virtual Environments for Education and Training? A Critical Review of Second Lifeen
dc.typeTexten

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