Multi-User Virtual Environments for Education and Training? A Critical Review of Second Life

dc.contributor.authorBerge, Zane L.
dc.date.accessioned2019-11-08T16:20:03Z
dc.date.available2019-11-08T16:20:03Z
dc.date.issued2008-06
dc.description.abstractSecond Life is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of Second Life often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially when the goals involve role playing, simulation, and peer interaction. On the other hand, the author notes, the state-of-the-art of these virtual worlds is such that instructors should use caution, if for no other reason than the steep learning curve for students and teachers alike, in using MUVEs for education and training, when an easier to use alternative delivery system can be effective.en_US
dc.description.urihttps://www.jstor.org/stable/44429575en_US
dc.format.extent6 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/m20wia-qfks
dc.identifier.citationBerge, Zane L.; Multi-User Virtual Environments for Education and Training? A Critical Review of Second Life; Educational Technology, Vol. 48, No. 3 (May-June 2008), pp. 27-31; https://www.jstor.org/stable/44429575en_US
dc.identifier.urihttp://hdl.handle.net/11603/16217
dc.language.isoen_USen_US
dc.publisherEducational Technology Publications Inc.en_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Education Department Collection
dc.relation.ispartofUMBC Graduate School
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.rightsThis work is used with permission
dc.subjectsecond lifeen_US
dc.subjectmulti-user virtual environmentsen_US
dc.subjectvirtual worlden_US
dc.subjectpeer interactionen_US
dc.subjectsimulationen_US
dc.subjectUMBC Instructional System Designen_US
dc.titleMulti-User Virtual Environments for Education and Training? A Critical Review of Second Lifeen_US
dc.typeTexten_US

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