Generative AI Based Difficulty Level Design of Serious Games for Stroke Rehabilitation

dc.contributor.authorChen, Ke
dc.contributor.authorVinjamuri, Ramana
dc.contributor.authorWang, Honggang
dc.contributor.authorKadiyala, Sai Praveen
dc.date.accessioned2024-09-24T08:59:25Z
dc.date.available2024-09-24T08:59:25Z
dc.date.issued2024-08-28
dc.description.abstractInternet-of-Things (IoT) based solutions are gaining momentum in delivering efficient solutions in health care domain, reducing financial and physical burden on patients and improving ease of treatment for physicians. One such smart health care solution are Serious games. Serious games aid rehabilitation in various fields. For physical rehabilitation, personalization is important for improving training results. A scientific approach for difficulty level design can facilitate players to get effective rehabilitation. The automation of personalized difficulty level design helps the self-guided game-based rehabilitation approach, become simplified and efficient. AI is advancing the design of personalized serious game for rehabilitation through data-driven and individual-oriented methods. In this work, we present Generative AI based design of gamified training plan, especially difficulty level plan which could go beyond rule based solutions. We apply Generative Adversarial Networks (GANs) to address the problem arising from large sequential data and variable requirement. This helps to overcome the limitation of unrealistic long term practice session for a rehabilitation patient by simplifying the training time. When compared with the results from Long Short-Term Memory (LSTM) based approach, our GANs based approach gave a 4.5X less variation in difficulty level and 6.5X less loss which proved the efficacy of our proposed approach in generating accurate difficulty levels. When compared with existing literature our proposed work simultaneously performs better on various parameters namely faster convergence, minimum emphasis on past performance of players, low data requirement for training and demographic flexibility.
dc.description.sponsorshipThis work is supported by Provost’s Faculty Research Fund (FRF) Grant, Yeshiva University
dc.description.urihttps://ieeexplore.ieee.org/abstract/document/10654648/
dc.format.extent9 pages
dc.genrejournal articles
dc.genrepostprints
dc.identifierdoi:10.13016/m2f1eq-7o0v
dc.identifier.citationChen, Ke, Ramana Vinjamuri, Honggang Wang, and Sai Praveen Kadiyala. “Generative AI Based Difficulty Level Design of Serious Games for Stroke Rehabilitation.” IEEE Internet of Things Journal (28 August 2024):1–1. https://doi.org/10.1109/JIOT.2024.3450653.
dc.identifier.urihttps://doi.org/10.1109/JIOT.2024.3450653
dc.identifier.urihttp://hdl.handle.net/11603/36327
dc.language.isoen_US
dc.publisherIEEE
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Center for Accelerated Real Time Analysis
dc.rights© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.subjectAccuracy
dc.subjectSerious games
dc.subjectGenerative AI
dc.subjectInternet of Things
dc.subjectGenerative Adversarial Networks
dc.subjectLong short term memory
dc.subjectSerious Games
dc.subjectDifficulty Levels
dc.subjectData models
dc.subjectTraining
dc.subjectRehabilitation
dc.titleGenerative AI Based Difficulty Level Design of Serious Games for Stroke Rehabilitation
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-1650-5524

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Generative_AI_Based_Difficulty_Level_Design_of_Serious_Games_for_Stroke_Rehabilitation.pdf
Size:
797.11 KB
Format:
Adobe Portable Document Format