Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning
dc.contributor.author | Gillies, Marco | |
dc.contributor.author | Kleinsmith, Andrea | |
dc.contributor.author | Brenton, Harry | |
dc.date.accessioned | 2023-10-05T20:29:10Z | |
dc.date.available | 2023-10-05T20:29:10Z | |
dc.date.issued | 2015-03-18 | |
dc.description | IUI '15: Proceedings of the 20th International Conference on Intelligent User Interfaces, March 2015 | en_US |
dc.description.abstract | This paper presents an application of the CASSM (Concept-based Analysis of Surface and Structural Misfits) framework to interactive machine learning for a bodily interaction domain. We developed software to enable end users to design full body interaction games involving interaction with a virtual character. The software used a machine learning algorithm to classify postures as based on examples provided by users. A longitudinal study showed that training the algorithm was straightforward, but that debugging errors was very challenging. A CASSM analysis showed that there were fundamental mismatches between the users concepts and the working of the learning system. This resulted in a new design in which aimed to better align both the learning algorithm and user interface with users' concepts. This work provides and example of how HCI methods can be applied to machine learning in order to improve its usability and provide new insights into its use. | en_US |
dc.description.sponsorship | This work is supported by the UK Engineering and Physical Sciences Research Council, under grant EP/H02977X/1, Performance based expressive virtual characters. | en_US |
dc.description.uri | https://dl.acm.org/doi/abs/10.1145/2678025.2701373 | en_US |
dc.format.extent | 5 pages | en_US |
dc.genre | conference papers and proceedings | en_US |
dc.identifier | doi:10.13016/m2k3cu-gkjg | |
dc.identifier.citation | Gillies, Marco, Andrea Kleinsmith, and Harry Brenton. “Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning.” In Proceedings of the 20th International Conference on Intelligent User Interfaces, 181–85. IUI ’15. New York, NY, USA: Association for Computing Machinery, 2015. https://doi.org/10.1145/2678025.2701373. | en_US |
dc.identifier.uri | https://doi.org/10.1145/2678025.2701373 | |
dc.identifier.uri | http://hdl.handle.net/11603/29975 | |
dc.language.iso | en_US | en_US |
dc.publisher | ACM | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Information Systems Department Collection | |
dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | en_US |
dc.subject | application of CASSM (Concept-based Analysis of Surface and Structural Misfits) framework to interactive machine learning for a bodily interaction domain | en_US |
dc.subject | use of machine learning algorithm to classify postures as based on examples provided by users | en_US |
dc.subject | applying human computer interaction (HCI) methods to machine learning | en_US |
dc.subject | longitudinal study | en_US |
dc.title | Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning | en_US |
dc.type | Text | en_US |
dcterms.creator | https://orcid.org/0000-0003-1007-2553 | en_US |
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