Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning

dc.contributor.authorGillies, Marco
dc.contributor.authorKleinsmith, Andrea
dc.contributor.authorBrenton, Harry
dc.date.accessioned2023-10-05T20:29:10Z
dc.date.available2023-10-05T20:29:10Z
dc.date.issued2015-03-18
dc.descriptionIUI '15: Proceedings of the 20th International Conference on Intelligent User Interfaces, March 2015en
dc.description.abstractThis paper presents an application of the CASSM (Concept-based Analysis of Surface and Structural Misfits) framework to interactive machine learning for a bodily interaction domain. We developed software to enable end users to design full body interaction games involving interaction with a virtual character. The software used a machine learning algorithm to classify postures as based on examples provided by users. A longitudinal study showed that training the algorithm was straightforward, but that debugging errors was very challenging. A CASSM analysis showed that there were fundamental mismatches between the users concepts and the working of the learning system. This resulted in a new design in which aimed to better align both the learning algorithm and user interface with users' concepts. This work provides and example of how HCI methods can be applied to machine learning in order to improve its usability and provide new insights into its use.en
dc.description.sponsorshipThis work is supported by the UK Engineering and Physical Sciences Research Council, under grant EP/H02977X/1, Performance based expressive virtual characters.en
dc.description.urihttps://dl.acm.org/doi/abs/10.1145/2678025.2701373en
dc.format.extent5 pagesen
dc.genreconference papers and proceedingsen
dc.identifierdoi:10.13016/m2k3cu-gkjg
dc.identifier.citationGillies, Marco, Andrea Kleinsmith, and Harry Brenton. “Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning.” In Proceedings of the 20th International Conference on Intelligent User Interfaces, 181–85. IUI ’15. New York, NY, USA: Association for Computing Machinery, 2015. https://doi.org/10.1145/2678025.2701373.en
dc.identifier.urihttps://doi.org/10.1145/2678025.2701373
dc.identifier.urihttp://hdl.handle.net/11603/29975
dc.language.isoenen
dc.publisherACMen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.en
dc.subjectapplication of CASSM (Concept-based Analysis of Surface and Structural Misfits) framework to interactive machine learning for a bodily interaction domainen
dc.subjectuse of machine learning algorithm to classify postures as based on examples provided by usersen
dc.subjectapplying human computer interaction (HCI) methods to machine learningen
dc.subjectlongitudinal studyen
dc.titleApplying the CASSM Framework to Improving End User Debugging of Interactive Machine Learningen
dc.typeTexten
dcterms.creatorhttps://orcid.org/0000-0003-1007-2553en

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