Stepcity: a Preliminary Investigation of a Personal Informatics-Based Social Game on Behavior Change
dc.contributor.author | Walsh, Greg | |
dc.contributor.author | Golbeck, Jenifer | |
dc.date.accessioned | 2018-01-29T16:32:59Z | |
dc.date.available | 2018-01-29T16:32:59Z | |
dc.date.issued | 2014-04 | |
dc.description.abstract | Encouraging physical activity is an important public health issue. In this study, we set out to see if a game could be used to motivate people to be more active. We recruited 74 subjects to wear Fitbits – a personal activity monitoring device that tracked the number of steps taken in a day – and compared step totals in three experimental conditions: a control, a social interaction experience, and a social game we developed called StepCity. We found that for newer Fitbit users, the game led to users taking more steps than they did in a control condition. In this poster, we present the details of our system and the results of a controlled experiment. | en_US |
dc.format.extent | 6 pages | en_US |
dc.genre | conference papers and proceedings | en_US |
dc.identifier | doi:10.13016/M2Z31NQ6X | |
dc.identifier.citation | Walsh, G., & Golbeck, J. (2014, April). Stepcity: a Preliminary Investigation of a Personal Informatics-Based Social Game on Behavior Change. In CHI'14 Extended Abstracts on Human Factors in Computing Systems (pp. 2371-2376). ACM. | en_US |
dc.identifier.uri | http://hdl.handle.net/11603/7726 | |
dc.language.iso | en_US | en_US |
dc.publisher | CHI'14 Extended Abstracts on Human Factors in Computing Systems | en_US |
dc.relation.isAvailableAt | University of Baltimore | |
dc.subject | fitbit | en_US |
dc.subject | exercise | en_US |
dc.subject | games | en_US |
dc.subject | gamification | en_US |
dc.subject | serious games | en_US |
dc.subject | games with a purpose | en_US |
dc.subject | social games | en_US |
dc.title | Stepcity: a Preliminary Investigation of a Personal Informatics-Based Social Game on Behavior Change | en_US |
dc.type | Text | en_US |