Materiality of a Simulation: Scratch “Reading” Machine, 1931

dc.contributor.authorSaper, Craig
dc.date.accessioned2025-08-28T16:10:44Z
dc.date.issued2010-02-09
dc.description.abstract‘Take any text speed it up slow it down run it backwards inch it and you will hear words that were not in the original recording new words made by the machine different people will scan out different words of course but some of the words are quite clearly there and anyone can hear them words which were not in the original tape but which are in many cases relevant to the original text as if the words themselves had been interrogated and forced to reveal their hidden meanings.’ William S. Burroughs, The Invisible Generation
dc.description.urihttp://fibreculturejournal.org/fcj-105-materiality-of-a-simulation-scratch-reading-machine-1931/
dc.format.extent7 pages
dc.genrejournal articles
dc.identifierdoi:10.13016/m2wqfy-stx4
dc.identifier.citationSaper, Craig. “Materiality of a Simulation: Scratch ‘Reading’ Machine, 1931.” The Fibreculture Journal: Internet Theory, Criticism, and Research 15 (February 2010). http://fibreculturejournal.org/fcj-105-materiality-of-a-simulation-scratch-reading-machine-1931/
dc.identifier.urihttp://hdl.handle.net/11603/40028
dc.language.isoen
dc.publisherOpen Humanities Press
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Language, Literacy, and Culture Department
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleMateriality of a Simulation: Scratch “Reading” Machine, 1931
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0002-5195-0036

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