Gaze Controlled Interactions for AR/VR

dc.contributor.advisorSummers, Kathryn
dc.contributor.advisorWalsh, Greg
dc.contributor.authorDemirci, Busra
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciencesen_US
dc.contributor.programUniversity of Baltimore. Master of Science in Interaction Design and Information Architectureen_US
dc.date.accessioned2020-07-17T19:44:36Z
dc.date.available2020-07-17T19:44:36Z
dc.date.issued2020-07-17
dc.descriptionM.S. -- University of Baltimore, 2020
dc.descriptionThesis submitted to the Yale Gordon College of Arts and Sciences of the University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture
dc.description.abstractThis simulation study assessed the impact of gaze and hand gestures as a primary input method for the aerospace industry by utilizing Augmented Reality (AR) and Virtual Reality (VR). Fifteen NASA employees with a varying range of AR/VR expertise participated in an interactive simulation of driving a rover on Mars using a mechanical robot, 360 Fly Camera, HTC Vive, and Leap Motion. Each participant received two prototypes to interact with, a control and an experiment, where they were instructed to drive a rover simulation by interacting with on-screen buttons for the control and directional hand gestures for the experiment. Due to the limitation in technology, eye movements were not used. Participants were evaluated on rate of success when navigating between 3D printed rockets, perceived ease of use, and qualitative preference. AR/VR slightly impaired the perception of target objects in the physical environment. Results exhibited preference for the hand gestures with a near significant rate of success and perceived ease of use despite the small sample size.en_US
dc.format.extent62 leavesen_US
dc.format.mimetypeapplication/pdf
dc.genrethesesen_US
dc.identifierdoi:10.13016/m2vu5f-k6cj
dc.identifier.otherUB_2020_Demirci_B
dc.identifier.urihttp://hdl.handle.net/11603/19190
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectAugmented Realityen_US
dc.subjectVirtual Realityen_US
dc.subjectGazeen_US
dc.subjectHuman computer interactionen_US
dc.subjectInteraction Designen_US
dc.subjectMixed Realityen_US
dc.subjectAerospaceen_US
dc.subjectGestureen_US
dc.titleGaze Controlled Interactions for AR/VRen_US
dc.typeTexten_US

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