Teaching Introductory Programming Through Reusable Learning Objects: A Pilot Study

dc.contributor.authorVincenti, Giovanni
dc.contributor.authorBraman, James
dc.contributor.authorHilberg, J. Scott
dc.date.accessioned2017-09-20T13:32:28Z
dc.date.available2017-09-20T13:32:28Z
dc.date.issued2013-01
dc.description.abstractThis paper describes a pilot study that examines the perceived effectiveness and usability of a dynamic reusable learning object that enriches lecture material in an introductory programming course. In particular, we focus on the topic of looping by providing students an interactive tool that lets them simulate and review the execution of code. The results suggest that students in CS0 courses may utilize this tool for learning about looping, while CS1 students are more likely to use it for reviewing concepts that they learned in class. The findings of this pilot study have enabled us to focus on which aspects to improve for the next set of reusable learning objects.en_US
dc.format.extent6 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/M2DB7VQ7M
dc.identifier.citationVincenti, G., Braman, J., & Hilberg, J.S. (2013). Teaching Introductory Programming Through Reusable Learning Objects: A Pilot Study. Computing Sciences in Colleges, 1-6.en_US
dc.identifier.urihttp://hdl.handle.net/11603/5422
dc.language.isoen_USen_US
dc.publisherComputing Sciences in Collegesen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectreusable learningen_US
dc.subjectprogrammingen_US
dc.subjectcodingen_US
dc.subjectreusable learning objectsen_US
dc.subjectcomputing educationen_US
dc.subjectintroductory programmingen_US
dc.titleTeaching Introductory Programming Through Reusable Learning Objects: A Pilot Studyen_US
dc.typeTexten_US

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