CORPORATE LEARNING IN A VIRTUAL WORLD

dc.contributor.authorCOLE, ANNE
dc.contributor.authorBERGE, ZANE L.
dc.date.accessioned2019-11-07T16:30:59Z
dc.date.available2019-11-07T16:30:59Z
dc.date.issued2009-07
dc.description.abstractCorporate training professionals led the explosion of e-learning solutions in the 1990s. Yet in 2008, as new generations of technology-savvy, computer games-oriented employees are entering the workforce, corporate training departments are far behind universities in exploring the use of virtual worlds like Second Life or Protosphere as platforms for corporate learning. Virtual world learning early adopters like IBM and Intel are laying the groundwork for what promises to be a critical shift in the education of younger employees to collaborative, constructivist learning within increasingly sophisticated online worlds. In the meantime, the development of new pedagogies that address virtual world learning should help corporate learning organizations begin to embrace the inevitable incorporation of virtual worlds into their learning strategies.en_US
dc.description.urihttps://files.eric.ed.gov/fulltext/EJ1098055.pdfen_US
dc.format.extent6 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/m2txro-4cmv
dc.identifier.citationCOLE, ANNE; BERGE, ZANE L.; CORPORATE LEARNING IN A VIRTUAL WORLD; i-manager’s Journal of Educational Technology, Vol. 6,No. 2, July - September 2009 ; https://files.eric.ed.gov/fulltext/EJ1098055.pdfen_US
dc.identifier.urihttp://hdl.handle.net/11603/16211
dc.language.isoen_USen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Education Department Collection
dc.relation.ispartofUMBC Graduate School
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.rights© 2009 i-manager Publications
dc.subjectcorporate learningen_US
dc.subjectemployeesen_US
dc.subjectvirtual worlden_US
dc.subjectUMBC Instructional System Designen_US
dc.titleCORPORATE LEARNING IN A VIRTUAL WORLDen_US
dc.typeTexten_US

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