A Level-set Method for Skinning Animated Particle Data

dc.contributor.authorBhatacharya, Haimasree
dc.contributor.authorGao, Yue
dc.contributor.authorBargteil, Adam
dc.date.accessioned2019-09-19T13:55:06Z
dc.date.available2019-09-19T13:55:06Z
dc.date.issued2011-08-07
dc.description2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation.en
dc.description.abstractIn this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systemsen
dc.description.sponsorshipThis work was funded in part by NSF awards IIS-1045032 and CNS0855167 and a gift from Disney Interactive Researchen
dc.description.urihttps://dl.acm.org/citation.cfm?doid=2019406.2019409en
dc.format.extent8 pagesen
dc.genreconference proceedings and papers preprintsen
dc.identifierdoi:10.13016/m2yh9e-a7jd
dc.identifier.citationHaimasree Bhatacharya, Yue Gao, Adam Bargteil, A Level-set Method for Skinning Animated Particle Data, Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pages 17-24, DOI: 10.1145/2019406.2019409en
dc.identifier.urihttps://doi.org/10.1145/2019406.2019409
dc.identifier.urihttp://hdl.handle.net/11603/14584
dc.language.isoenen
dc.publisherACMen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Computer Animation Lab
dc.subjectparticle skinningen
dc.subjectlevel-set methodsen
dc.subjectparticle systemsen
dc.subjectfluid simulationen
dc.subjectsurface smoothingen
dc.subjectconstrained smoothingen
dc.titleA Level-set Method for Skinning Animated Particle Dataen
dc.typeTexten

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