Head Pose as a Proxy for Gaze in Virtual Reality

dc.contributor.authorHiggins, Padraig
dc.contributor.authorBarron, Ryan
dc.contributor.authorMatuszek, Cynthia
dc.date.accessioned2024-05-06T15:06:01Z
dc.date.available2024-05-06T15:06:01Z
dc.date.issued2023-05-05
dc.description.abstractIn this work, we posit that a user's head pose can serve as a proxy for gaze in a VR object selection task. We describe a study in which participants were asked to describe a series of objects in a known order, providing approximate labels for the focus of attention. The participants' head pose was then evaluated as a function of the position and orientation of the headset, and how closely that pose matched the location of known objects was calculated. The object that most closely matched the gaze was then evaluated using a mean reciprocal ranking. We demonstrate that using a concept of gaze derived from head pose can be used to effectively narrow the set of objects that are the target of participants' attention.
dc.description.sponsorshipThis material is based in part upon work supported by the National Science Foundation under Grant Nos. 1940931 and 2024878.
dc.description.urihttps://openreview.net/forum?id=ShGeRZBcp19
dc.format.extent6 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m23wj6-frz4
dc.identifier.urihttp://hdl.handle.net/11603/33625
dc.language.isoen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.titleHead Pose as a Proxy for Gaze in Virtual Reality
dc.typeText
dcterms.creatorhttps://orcid.org/0009-0005-5045-9527
dcterms.creatorhttps://orcid.org/0000-0003-1383-8120

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