SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for Therapy
dc.contributor.author | Hamidi, Foad | |
dc.contributor.author | Kumar, Sanjay | |
dc.contributor.author | Dorfman, Mikhail | |
dc.contributor.author | Ojo, Fayokemi | |
dc.contributor.author | Kottapalli, Megha | |
dc.contributor.author | Hurst, Amy | |
dc.date.accessioned | 2019-04-09T15:25:55Z | |
dc.date.available | 2019-04-09T15:25:55Z | |
dc.date.issued | 2019-03-17 | |
dc.description | Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction | en_US |
dc.description.abstract | Customizable systems that let children and adults with disabilities control audio playback can support different forms of therapy, including music therapy and speech-language therapy. We present SenseBox, a low-cost, open-source, customizable hardware/software prototyping platform to turn everyday objects into audio triggers for people with disabilities. Users can add tags to physical objects that when in proximity to SenseBox trigger the playback of associated audio files. We designed SenseBox with input from three therapists and an assistive technology expert. We detail our human-centered design process that took place over 16 months and describe a detailed example use case where SenseBox was used to create an accessible music player for a child with cognitive disabilities. This project illustrates how to design physical computing prototyping platforms for therapists to create customized interfaces for their clients without requiring prior programming or design experience. | en_US |
dc.description.sponsorship | This research is supported by NIDILRR grant #-90DP0061-01-00 and the National Science Foundation under Grant No. IIS-1451661. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. | en_US |
dc.description.uri | https://dl.acm.org/citation.cfm?id=3295633 | en_US |
dc.format.extent | 10 pages | en_US |
dc.genre | journal articles | en_US |
dc.genre | conference papers and proceedings | |
dc.identifier | doi:10.13016/m2mb6t-scpp | |
dc.identifier.citation | Foad Hamidi, Sanjay Kumar, Mikhail Dorfman, et.al, SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for Therapy, Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2019, DOI: 10.1145/3294109.3295633 | en_US |
dc.identifier.uri | https://doi.org/10.1145/3294109.3295633 | |
dc.identifier.uri | http://hdl.handle.net/11603/13375 | |
dc.language.iso | en_US | en_US |
dc.publisher | ACM | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Information Systems Department Collection | |
dc.relation.ispartof | UMBC Faculty Collection | |
dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
dc.subject | accessiblity | en_US |
dc.subject | DIY assistive technology | en_US |
dc.subject | speech language therapy | en_US |
dc.subject | music therapy | en_US |
dc.subject | audio interfaces | en_US |
dc.title | SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for Therapy | en_US |
dc.type | Text | en_US |