Alterations in Multi-channel EEG Dynamics During a Stressful Shooting Task in Virtual Reality Systems
dc.contributor.author | Sahoo, Karuna P. | |
dc.contributor.author | Radhakrishnan, Ananth | |
dc.contributor.author | Pratiher, Sawon | |
dc.contributor.author | Alam, Sazedul | |
dc.contributor.author | Kerick, Scott | |
dc.contributor.author | Ghosh, Nirmalya | |
dc.contributor.author | Chhan, David | |
dc.contributor.author | Banerjee, Nilanjan | |
dc.contributor.author | Patra, Amit | |
dc.date.accessioned | 2022-01-21T00:23:27Z | |
dc.date.available | 2022-01-21T00:23:27Z | |
dc.date.issued | 2021-12-09 | |
dc.description | 2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC) | en_US |
dc.description.abstract | This paper explores power spectrum-based features extracted from the 64-channel electroencephalogram (EEG) signals to analyze brain activity alterations during a virtual reality (VR)-based stressful shooting task, with low and high difficulty levels, from an initial resting baseline. This paper also investigates the variations in EEG across several experimental sessions performed over multiple days. Results indicate that patterns of changes in different power bands of the EEG are consistent with high mental stress levels during the shooting task compared to baseline. Although there is one inconsistency, overall, the brain patterns indicate higher stress levels during high difficulty tasks than low difficulty tasks and in the first session compared to the last session. | en_US |
dc.description.uri | https://ieeexplore.ieee.org/abstract/document/9630007/ | en_US |
dc.format.extent | 4 pages | en_US |
dc.genre | conference papers and proceedings | en_US |
dc.identifier | doi:10.13016/m2lul4-6cf4 | |
dc.identifier.citation | D. P. Spangler et al., "Multilevel Longitudinal Analysis of Shooting Performance as a Function of Stress and Cardiovascular Responses," in IEEE Transactions on Affective Computing, vol. 12, no. 3, pp. 648-665, 1 July-Sept. 2021, doi: 10.1109/TAFFC.2020.2995769. | en_US |
dc.identifier.uri | https://doi.org/10.1109/EMBC46164.2021.9630007 | |
dc.identifier.uri | http://hdl.handle.net/11603/24040 | |
dc.language.iso | en_US | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department Collection | |
dc.relation.ispartof | UMBC Faculty Collection | |
dc.rights | © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | en_US |
dc.title | Alterations in Multi-channel EEG Dynamics During a Stressful Shooting Task in Virtual Reality Systems | en_US |
dc.type | Text | en_US |
dcterms.creator | https://orcid.org/0000-0001-6887-1919 | en_US |