The ARICE Framework: Augmented Reality in Computing Education

dc.contributor.authorWang, Kathy
dc.contributor.authorVincenti, Giovanni
dc.contributor.authorBraman, James
dc.contributor.authorDudley, Alfreda
dc.date.accessioned2017-09-19T19:20:36Z
dc.date.available2017-09-19T19:20:36Z
dc.date.issued2013-12
dc.description.abstractAugmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sen- sory input and output including sound, graphics or haptic input and feedback mechanisms. It has been reported that the use of AR for educational purposes provided opportuni- ties for reflection, capabilities for multiple representations, and co-design of personalized learning experiences which contribute to promote active learning. However, most of the reported applications are for students at the elementary or high school level. There are no reported formal studies on AR application on a college/university level. Based on this lack of information, several questions arise: Are the benefits unique to the elementary and high school students? If AR is used in college classrooms, will it show similar benefits? This paper proposes an Augmented Reality in Computing Education (ARICE) framework for using an AR educational system in undergraduate computing education to improve student performance, retention and learning outcomes. A research plan on how to evaluate the framework has also been presented.en_US
dc.format.extent8 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/M2M32NB0C
dc.identifier.citationWang, Y., Vincenti, G., Braman, J., & Dudley, A. (2013). The ARICE Framework: Augmented Reality in Computing Education. International Journal of Emerging Technologies in Learning (iJET), 8(6), 27. doi:10.3991/ijet.v8i6.2809en_US
dc.identifier.urihttp://hdl.handle.net/11603/5405
dc.language.isoen_USen_US
dc.publisherInternational Journal of Emerging Technologies in Learning (iJET)en_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectaugmented realityen_US
dc.subjectcomputing educationen_US
dc.subjectmixed reality learningen_US
dc.subjectARICEen_US
dc.subjecteducationen_US
dc.subjecteducational systemen_US
dc.titleThe ARICE Framework: Augmented Reality in Computing Educationen_US
dc.typeTexten_US

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