Designing an Effective and Usable Cognitive Behavioral Therapy (CBT) App

dc.contributor.advisorBlodgett, Bridget
dc.contributor.advisorDonahue, John
dc.contributor.advisorSummers, Kathryn
dc.contributor.authorHatfield, Jessica
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciencesen_US
dc.contributor.programUniversity of Baltimore. Master of Science in Interaction Design and Information Architectureen_US
dc.date.accessioned2022-05-24T12:40:06Z
dc.date.available2022-05-24T12:40:06Z
dc.date.issued2022-05
dc.descriptionM.S. -- University of Baltimore, 2022
dc.descriptionThesis submitted to the Yale Gordon College of Arts and Sciences of the University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture.
dc.description.abstractCognitive behavioral therapy (CBT) mobile apps have risen in popularity; however, most are either hard-to-use or not clinically valid. To address this issue, researchers have published CBT app reviews, case studies, and guidelines to inform the development of an effective and usable CBT app. In this paper, I review CBT app literature and use the literature, along with mobile design best practices and interaction design principles, as the basis for an effective and usable CBT app design. To verify the design’s usability, I conducted usability tests with a prototype of the app. Based on the results of the usability tests, I can conclude that my CBT app design is more usable than the average user interface. Additionally, study participants found the app’s CBT exercise valuable, and completing the exercise was associated with an improvement in mood. However, common pain points experienced by participants during the usability tests warrant design changes, and as app development continues, I will continue to collaborate with clinicians, test with end-users, and iterate on the app’s design. Overall, the positive results of this study are exciting because of the potential benefits that an effective and usable CBT app could bring to people’s lives.en_US
dc.format.extent33 leavesen_US
dc.format.mimetypeapplication/pdf
dc.genrethesesen_US
dc.identifierdoi:10.13016/m2wovt-onyr
dc.identifier.otherUB_2022_Hatfield_J
dc.identifier.urihttp://hdl.handle.net/11603/24711
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.subjectCognitive Behavioral Therapyen_US
dc.subjectMobile Applicationen_US
dc.subjectUsabilityen_US
dc.titleDesigning an Effective and Usable Cognitive Behavioral Therapy (CBT) Appen_US
dc.typeTexten_US

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