Investigating prosocial gameplay and prosocial self-concept

dc.contributor.advisorStansbury, Jessica A.
dc.contributor.authorAndrews, Michael W.
dc.contributor.departmentTowson University. Department of Psychologyen_US
dc.date.accessioned2016-08-04T21:38:17Z
dc.date.available2016-08-04T21:38:17Z
dc.date.issued2016-08-04
dc.date.submitted2016-05
dc.description(M.A.) -- Towson University, 2016en_US
dc.description.abstractVideo games are an increasingly popular form of entertainment media, with the hardware and software more now than ever finding their way into the homes of youths. The present study sought to expand on prior research concerning video game play and self-concept, while also adding to the prosocial video game literature generally. Specifically, this research tested whether playing a prosocial video game encouraged individuals to automatically associate themselves with prosocial ideas, that is, prosocial self-concept. An implicit association test (IAT) was developed to investigate this research question. A measure of helping behavior was also implemented via a tangram help/hurt task, with the idea that self-concept is a contributing factor in determining behavioral outcomes. One hundred student participants played two sessions (10 minutes each) of either a prosocial or a neutral video game, followed by measures of prosocial self-concept and helping behavior. Results indicated that those who played the prosocial video game more readily associated themselves with prosocial ideas as compared to those who played the neutral game, though there was no effect on helping behavior. Interpretation and implications of these findings are discussed, as are possible future directions for this line of research.en_US
dc.description.urihttp://library.towson.edu/cdm/ref/collection/etd/id/47901en_US
dc.formatapplication/pdf
dc.format.extentvi, 87 pagesen_US
dc.genrethesesen_US
dc.identifierdoi:10.13016/M25Z17
dc.identifier.otherTSP2016Andrews
dc.identifier.urihttp://hdl.handle.net/11603/3100
dc.language.isoen_USen_US
dc.titleInvestigating prosocial gameplay and prosocial self-concepten_US
dc.typeTexten_US

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