The globalization of comic-con and the sacralization of popular culture

dc.contributor.authorElliott, Michael A.
dc.contributor.departmentTowson University. Department of Anthropology, Sociology & Criminal Justiceen_US
dc.date.accessioned2022-07-28T22:33:09Z
dc.date.available2022-07-28T22:33:09Z
dc.date.issued2018
dc.descriptionThe version presented here is the pre-copy-edited version of the book chapter, per the publisher permissions.en_US
dc.description.abstractIn 1970, the Golden State Comic-Con was held in San Diego, California, with about 300 people in attendance. At the time, it was a relatively small convention of writers, artists and enthusiasts of comic books as well as science fiction and fantasy. Today, Comic-Con International: San Diego (as it is now called) is attended by over 130,000 people every July and is widely known as the premiere convention for fans celebrating comics and related popular arts. This chapter seeks to explore why Comic-Con has become such a popular event, particularly for fans, and why it has globalized in recent years. The chapter proposes a Durkheimian hypothesis: Comic-Con is a sacred ritual for devout fans, and it has globalized because key aspects of this event (e.g., the superhero) represent mythical archetypes that transcend national boundaries.en_US
dc.formatapplication/pdf
dc.format.extent17 pagesen_US
dc.genrebook chaptersen_US
dc.identifierdoi:10.13016/m23kwe-kwwr
dc.identifier.citationElliott, Michael A. 2018. "The Globalization of Comic-Con and the Sacralization of Popular Culture." Pp. 221-242 in Global Leisure and the Struggle for a Better World, edited by Anju Beniwal, Rashmi Jain, and Karl Spracklen. Palgrave Macmillan.en_US
dc.identifier.isbn9783319709758
dc.identifier.isbn9783319709741
dc.identifier.isbn9783030100049
dc.identifier.urihttps://doi.org/10.1007/978-3-319-70975-8
dc.identifier.urihttp://hdl.handle.net/11603/25262
dc.language.isoen_USen_US
dc.publisherPalgrave Macmillan (Firm)en_US
dc.relation.isAvailableAtTowson University
dc.relation.ispartofseriesLeisure Studies in a Global Era;
dc.subjectComic-conen_US
dc.subjectComic books, strips, etc.--Congressesen_US
dc.subjectFandom & cultureen_US
dc.subjectSuperheroesen_US
dc.subjectPopular cultureen_US
dc.subjectDurkheim, EĢmile, 1858-1917en_US
dc.subjectLeisureen_US
dc.titleThe globalization of comic-con and the sacralization of popular cultureen_US
dc.typeTexten_US

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