Emergence under the bay. Artwork in AR/VR

dc.contributor.authorMoren, Lisa
dc.date.accessioned2025-12-15T14:58:45Z
dc.date.issued2025-06
dc.description.abstractUnder the Bay is an augmented reality (AR) project where a user can point their cell phone at the water – or anywhere in the world – like a microscope and reveal invisibilities under the largest estuary in North America, the Chesapeake Bay. A series of animated stories between humans and non-humans emerge when they do. Images, sounds, and stories are effected by live data streamed in from sensors located in the Bay. Sensors in the Chesapeake Bay relay live pH, oxygen, temperature, saline (salt), chlorophyl (microbes) and turbidity (clarity) to the project. Similar to the water itself, color, speed, and audio fluctuate with the water and marine life, making Under the Bay a data-driven narrative with eight scenes that tell a story of a world beneath the marine surface, and the exciting but frail health of estuaries and oceans worldwide. Related projects discussed here include What is the Shape of Water? (2020), the experiential reality (XR) version of Under the Bay that includes the Chamber of Wonders installation (2022) and Deep Star (2024). These are part of a series of cross-species artworks aimed at diminishing human-centered exceptionalism. The marine collaborations began in 2019 when I was the inaugural Artist-in-Resident at the Institute for Marine and Environmental Technology (IMET). There, I met researcher and marine biologist, Dr. Tsvetan Bachvaroff where he and I immediately shared a like-minded vision to develop a project that exemplified phenomenal exceptionalisms in micro-organisms.
dc.description.sponsorshipThis project is generously supported by the Saul Zaentz Innovation Fund at Johns Hopkins University and the R.W. Deutsch Foundation. This project originated during an artistin residence supported by the Institute of Marine and Environmental Technology (IMET), the Center for Innovation, Research, and Creativity in the Arts at the University of Maryland, Baltimore County (UMBC). We’re grateful for the support from Maryland Department of Natural Resources; John Boutsikas for his API and AR development, Danielle McPhatter and Harvestworks DigitalMedia Art Center, the IRC and CAHSS, and Antoine Cayrol of Atlas V Immersive Experiences in AR, XR, VR. This exhibition was made possible by the Maryland State Arts Council.Voiceover Engineer and Male Narrator 1; Ruskin Nohe- Moren, Male Narrator 2; Aliyah Baruchin Copy Editor
dc.description.urihttps://www.biblionedizioni.it/wp-content/uploads/2025/07/Bollini_PerFormingSpaces_eBook_DEF.pdf
dc.format.extent17 pages
dc.genrebook chapters
dc.identifierdoi:10.13016/m28op8-qhxx
dc.identifier.citationMoren, Lisa. "Emergence under the Bay. Artwork in AR/VR." in Per-forming Spaces. On Designing Phygital Narratives within the Cultural Heritage Ecosystem. (June 2025): 74-90 https://www.biblionedizioni.it/wp-content/uploads/2025/07/Bollini_PerFormingSpaces_eBook_DEF.pdf
dc.identifier.urihttp://hdl.handle.net/11603/41267
dc.language.isoen
dc.publisherBIBLION edizioni
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Visual Arts Department
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Imaging Research Center (IRC)
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
dc.titleEmergence under the bay. Artwork in AR/VR
dc.typeText

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