Visualizing Large Volumes of Feedback for Designers
dc.contributor.advisor | Walsh, Greg | |
dc.contributor.advisor | Summers, Kathryn | |
dc.contributor.author | Heidel, Caleb | |
dc.contributor.department | University of Baltimore. School of Information Arts and Technologies | en_US |
dc.contributor.program | Master of Science in Interaction Design and Information Architecture | en_US |
dc.date.accessioned | 2020-05-19T20:14:50Z | |
dc.date.available | 2020-05-19T20:14:50Z | |
dc.date.issued | 2020-05 | |
dc.description | M.S. -- University of Baltimore, 2020 | |
dc.description | Thesis submitted to the Yale Gordon College of Arts and Sciences of the University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture | |
dc.description.abstract | Reviewing feedback is an important part of the creative process, allowing designers to determine the effectiveness of their work and make critical decisions. This practice becomes challenging when feedback is collected in high volumes. Without a way to organize, visualize, and explore data, such feedback is unusable. This research presents the design for an interface which automatically categorizes large volumes of feedback through machine learning, generates an interactive visualization which progressively discloses data to users, and provides tools for navigating and manipulating feedback, allowing designers to uncover and record insights. Eight professional designers were interviewed to determine the functionality of this interface and later took part in user tests to judge its effectiveness. User tests confirmed that the automatic categorization, interactive visualizations, navigation features, and data manipulation tools were largely helpful for designers. Results also revealed areas for further development, some of which include empowering users to train the machine learning, evolving the visualizations to show how data overlaps and changes over time, and increasing transparency so that users know what information was organized by a human versus machine learning. | en_US |
dc.format.extent | 75 leaves | en_US |
dc.format.mimetype | application/pdf | |
dc.genre | theses | en_US |
dc.identifier | doi:10.13016/m2uymy-iyyc | |
dc.identifier.other | UB_2020_Heidel_C | |
dc.identifier.uri | http://hdl.handle.net/11603/18670 | |
dc.language.iso | en_US | en_US |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes. | |
dc.subject | feedback | en_US |
dc.subject | machine learning | en_US |
dc.subject | interface | en_US |
dc.subject | design | en_US |
dc.subject | progressive disclosure | en_US |
dc.subject | data manipulation | en_US |
dc.subject | data visualization | en_US |
dc.subject | categorization | en_US |
dc.subject | unstructured feedback | en_US |
dc.subject | treemap | en_US |
dc.subject | data analysis | en_US |
dc.title | Visualizing Large Volumes of Feedback for Designers | en_US |
dc.type | Text | en_US |
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