This is Fine: #ResistJam and the 2016 Election in Gaming

dc.contributor.authorSalter, Anastasia
dc.contributor.authorBlodgett, Bridget M.
dc.date.accessioned2017-10-12T18:16:23Z
dc.date.available2017-10-12T18:16:23Z
dc.date.issued2017-08
dc.description.abstractThe 2016 US election brought with it a torrent of related media and responses, thanks to the combination of the intense political divide and the turmoil and upheaval of the nation following the surprising results. We will examine selected games from the months preceding and immediately following the historic outcome of November 8, 2016, focusing on the games created during the March event #ResistJam which called for contributors to create “games that resist oppressive authoritarianism in all its forms.” Joshua and Karen Tanenbaum proposed a theory of transformative play, which “supports a process of empathic identification with a new point-of-view or lived experience” [59]. Pre- and Post-Trump games, situated in the months leading up to and immediately following the election results, demonstrate not only transformative play but cathartic play, or the use of games as part of a process of emotional release and expression as part of sharing current struggles and challenges. We propose that combining these two types of play (transformative and cathartic) suggests new possibilities for how we understand personal games as providing new mechanisms for shared emotional experiences.en_US
dc.format.extent10 pagesen_US
dc.genreconference papers and proceedingsen_US
dc.identifierdoi:10.13016/M23J39277
dc.identifier.citationSalter, A., & Blodgett, B. M. (2017). This is fine: #ResistJam and the 2016 election in gaming. In Proceedings of the 12th International Conference on the Foundations of Digital Games, 1-10.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7321
dc.language.isoen_USen_US
dc.publisher12th International Conference on the Foundations of Digital Gamesen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectapplied computingen_US
dc.subjectcomputer gamesen_US
dc.subjectempathyen_US
dc.subjectemotional designen_US
dc.subjectpoliticsen_US
dc.subjectsimulationsen_US
dc.subjectelectionen_US
dc.titleThis is Fine: #ResistJam and the 2016 Election in Gamingen_US
dc.typeTexten_US

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