Comparing and Evaluating Menu Placement for Immersive Virtual Reality

dc.contributor.authorRajasagi, Priya Damaruka
dc.contributor.authorYekini, Mariam
dc.contributor.authorKunisetty, Sumanth
dc.contributor.authorKing, Tristan
dc.contributor.authorZuber, Ryan J.
dc.contributor.authorBoot, Lee
dc.contributor.authorWilson, Lucy
dc.contributor.authorStockwell, Ian
dc.contributor.authorKomlodi, Anita
dc.date.accessioned2026-01-22T16:18:49Z
dc.date.issued2023-03-13
dc.descriptionUniversity of Illinois at Urbana-Champaign, iConference 2023
dc.description.abstractInteracting with immersive information visualization displays in Virtual Reality (VR) can impose a significant task load. The design of menus for system interactions in VR largely influences a user’s interaction and navigation in the immersive environment. To analyze data in such an environment, several factors such as awareness, visibility and accessibility of the menu play an important role. In this study, we compare two versions of menu placement in immersive VR data visualization: a controller-based pop-up menu attached to the left-hand controller and a wall-fixed menu, to understand which one provides a better user experience for VR visualization applications. We also derived design guidelines to keep in mind when designing menu location for immersive visualization environments. The results of this research suggest that the wall-fixed menu placement was preferred by most users for its visibility, usefulness and ease of control. However, participants would like to be able to move the wall-fixed menu depending on their location to avoid occluding the visualization display. The controller-based menu placement was preferred by some users for its ease of control as the user could turn the menu on/off and place the menu at an angle comfortable to them. We identify the strengths and weaknesses of each placement type and present some implications for future design in this space.
dc.description.urihttps://www.ideals.illinois.edu/items/126410
dc.format.extent1 page
dc.genreposters
dc.identifierdoi:10.13016/m2gazz-twwb
dc.identifier.urihttp://hdl.handle.net/11603/41499
dc.language.isoen
dc.publisherIllinois University Library
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Erickson School of Aging Studies
dc.relation.ispartofUMBC Information Systems Department
dc.relation.ispartofUMBC Individualized Study Program (INDS)
dc.relation.ispartofUMBC Emergency and Disaster Health Systems
dc.relation.ispartofUMBC Visual Arts Department
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC Imaging Research Center (IRC)
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Health Data Lab
dc.subjectUMBC Human-Centered Computing Program
dc.titleComparing and Evaluating Menu Placement for Immersive Virtual Reality
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0002-0470-8028
dcterms.creatorhttps://orcid.org/0009-0000-6610-2323
dcterms.creatorhttps://orcid.org/0000-0001-6403-3934
dcterms.creatorhttps://orcid.org/0000-0003-0092-1750
dcterms.creatorhttps://orcid.org/0000-0002-3995-339X
dcterms.creatorhttps://orcid.org/0000-0001-5303-8780

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