Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting

dc.contributor.authorWalsh, Greg
dc.date.accessioned2017-12-05T20:04:29Z
dc.date.available2017-12-05T20:04:29Z
dc.date.issued2017-06
dc.description.abstractI was exposed to computers at a very young age. My recollection is that I was chosen to use the library’s one Apple II computer at age 7. I don’t remember what I did on it, but, I do know that sometime between then and age 9, I was shown Apple LOGO and given rudimentary lessons in programming. My school had a poster with a round robot and I learned that some children were able to program a robot in the same way that I was learning to control an on-screen ``Turtle’’. I’m not sure how far I progressed by the Spring of 1984, but it included drawing shapes and printing text.en_US
dc.format.extent10 pagesen_US
dc.genreInternet articlesen_US
dc.identifierdoi:10.13016/M2D795C3N
dc.identifier.citationWalsh, G. (2017 June). Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting. Medium, 1-10.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7472
dc.language.isoen_USen_US
dc.publisherA Medium Corporationen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectLOGOen_US
dc.subjectcomputer languageen_US
dc.subjectinteraction designen_US
dc.subjectcomputersen_US
dc.subjectprogrammingen_US
dc.titleThinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parentingen_US
dc.typeTexten_US

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