Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting
| dc.contributor.author | Walsh, Greg | |
| dc.date.accessioned | 2017-12-05T20:04:29Z | |
| dc.date.available | 2017-12-05T20:04:29Z | |
| dc.date.issued | 2017-06 | |
| dc.description.abstract | I was exposed to computers at a very young age. My recollection is that I was chosen to use the library’s one Apple II computer at age 7. I don’t remember what I did on it, but, I do know that sometime between then and age 9, I was shown Apple LOGO and given rudimentary lessons in programming. My school had a poster with a round robot and I learned that some children were able to program a robot in the same way that I was learning to control an on-screen ``Turtle’’. I’m not sure how far I progressed by the Spring of 1984, but it included drawing shapes and printing text. | en |
| dc.format.extent | 10 pages | en |
| dc.genre | Internet articles | en |
| dc.identifier | doi:10.13016/M2D795C3N | |
| dc.identifier.citation | Walsh, G. (2017 June). Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting. Medium, 1-10. | en |
| dc.identifier.uri | http://hdl.handle.net/11603/7472 | |
| dc.language.iso | en | en |
| dc.publisher | A Medium Corporation | en |
| dc.relation.isAvailableAt | University of Baltimore | |
| dc.subject | LOGO | en |
| dc.subject | computer language | en |
| dc.subject | interaction design | en |
| dc.subject | computers | en |
| dc.subject | programming | en |
| dc.title | Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting | en |
| dc.type | Text | en |
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