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(Faculty of Arts and Design, Durban University of Technology (DUT), 2018) Oldenburg, Aaron
This paper discusses the results of several original digital game design experiments where generative landscapes are created to reference states of consciousness. Their designs take inspiration from hypnagogic states, geographically-located psychic trauma and dream-states, unconscious player input, dissociative worlds, and landscapes as autonomous, emotional entities. This series is a work-in-progress that points to future paths in expressive generative landscape design.