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dc.contributor.authorBhattacharya, Haimasree
dc.contributor.authorGao, Yue
dc.contributor.authorBargteil, Adam W.
dc.date.accessioned2019-09-11T14:32:06Z
dc.date.available2019-09-11T14:32:06Z
dc.date.issued2014-10-09
dc.description.abstractIn this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.en_US
dc.description.sponsorshipThis work was funded in part by NSF awards IIS-1045032 and CNS0855167 and a gift from Disney Interactive Research.en_US
dc.description.urihttps://ieeexplore.ieee.org/document/6919322en_US
dc.format.extent8 pagesen_US
dc.genrejournal articles preprintsen_US
dc.identifierdoi:10.13016/m2sgnw-exmq
dc.identifier.citationHaimasree Bhattacharya , Yue Gao, Adam W. Bargteil, A Level-set Method for Skinning Animated Particle Data, IEEE Transactions on Visualization and Computer Graphics , Volume: 21 , Issue: 3 , March 1 2015, DOI: 10.1109/TVCG.2014.2362546en_US
dc.identifier.urihttps://doi.org/10.1109/TVCG.2014.2362546
dc.identifier.urihttp://hdl.handle.net/11603/14536
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.rights© 2014 IEEE
dc.subjectparticle skinningen_US
dc.subjectlevel-set methodsen_US
dc.subjectparticle systemsen_US
dc.subjectfluid simulationen_US
dc.subjectsurface smoothingen_US
dc.subjectconstrained smoothingen_US
dc.subjectUMBC Computer Animation Laben_US
dc.titleA Level-set Method for Skinning Animated Particle Dataen_US
dc.typeTexten_US


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