A Level-set Method for Skinning Animated Particle Data

dc.contributor.authorBhattacharya, Haimasree
dc.contributor.authorGao, Yue
dc.contributor.authorBargteil, Adam W.
dc.date.accessioned2019-09-11T14:32:06Z
dc.date.available2019-09-11T14:32:06Z
dc.date.issued2014-10-09
dc.description.abstractIn this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.en
dc.description.sponsorshipThis work was funded in part by NSF awards IIS-1045032 and CNS0855167 and a gift from Disney Interactive Research.en
dc.description.urihttps://ieeexplore.ieee.org/document/6919322en
dc.format.extent8 pagesen
dc.genrejournal articles preprintsen
dc.identifierdoi:10.13016/m2sgnw-exmq
dc.identifier.citationHaimasree Bhattacharya , Yue Gao, Adam W. Bargteil, A Level-set Method for Skinning Animated Particle Data, IEEE Transactions on Visualization and Computer Graphics , Volume: 21 , Issue: 3 , March 1 2015, DOI: 10.1109/TVCG.2014.2362546en
dc.identifier.urihttps://doi.org/10.1109/TVCG.2014.2362546
dc.identifier.urihttp://hdl.handle.net/11603/14536
dc.language.isoenen
dc.publisherIEEEen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.rights© 2014 IEEE
dc.subjectparticle skinningen
dc.subjectlevel-set methodsen
dc.subjectparticle systemsen
dc.subjectfluid simulationen
dc.subjectsurface smoothingen
dc.subjectconstrained smoothingen
dc.subjectUMBC Computer Animation Laben
dc.titleA Level-set Method for Skinning Animated Particle Dataen
dc.typeTexten

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