A Level-set Method for Skinning Animated Particle Data
Loading...
Links to Files
Author/Creator
Author/Creator ORCID
Date
2014-10-09
Type of Work
Department
Program
Citation of Original Publication
Haimasree Bhattacharya , Yue Gao, Adam W. Bargteil, A Level-set Method for Skinning Animated Particle Data, IEEE Transactions on Visualization and Computer Graphics , Volume: 21 , Issue: 3 , March 1 2015, DOI: 10.1109/TVCG.2014.2362546
Rights
This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
© 2014 IEEE
© 2014 IEEE
Abstract
In this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces
from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization
using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying
between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited
for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We
demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.