An efficient GPU-based h-adaptation framework via linear trees for the flux reconstruction method

Date

2023-06-11

Department

Program

Citation of Original Publication

Rights

This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
Attribution 4.0 International (CC BY 4.0)

Subjects

Abstract

In this paper, we develop the first entirely graphic processing unit (GPU) based h-adaptive flux reconstruction (FR) method with linear trees. The adaptive solver fully operates on the GPU hardware, using a linear quadtree for two dimensional (2D) problems and a linear octree for three dimensional (3D) problems. We articulate how to efficiently perform tree construction, 2:1 balancing, connectivity query, and how to perform adaptation for the flux reconstruction method on the GPU hardware. As a proof of concept, we apply the adaptive flux reconstruction method to solve the inviscid isentropic vortex propagation problem on 2D and 3D meshes to demonstrate the efficiency of the developed adaptive FR method on a single GPU card. Depending on the computational domain size, acceleration of one or two orders of magnitude can be achieved compared to uniform meshing. The total computational cost of adaption, including tree manipulations, connectivity query and data transfer, compared to that of the numerical solver, is insignificant. It can be less than 2% of the total wall clock time for 3D problems even if we perform adaptation as frequent as every 10 time steps with an explicit 3-stage Runge--Kutta time integrator.