Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets
| dc.contributor.author | Griffin, Wesley N | |
| dc.contributor.author | Wang, Yu | |
| dc.contributor.author | Berrios, David | |
| dc.contributor.author | Olano, Marc | |
| dc.date.accessioned | 2026-02-03T18:15:02Z | |
| dc.date.issued | 2012-04-17 | |
| dc.description.abstract | Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been limited to CPU algorithms, forcing object geometry to reside in main memory. However, as more computational work is done directly on the GPU, it is increasingly common for object geometry to exist only in GPU memory. Examples include vertex skinned animations and isosurfaces from GPU-based surface reconstruction algorithms. For static models, curvature can be precomputed and CPU algorithms are a reasonable choice. For deforming models where the geometry only resides on the GPU, transferring the deformed mesh back to the CPU limits performance. We introduce a GPU algorithm for estimating curvature in real time on arbitrary triangular meshes. We demonstrate our algorithm with curvature-based NPR feature lines and a curvature-based approximation for an ambient occlusion. We show curvature computation on volumetric data sets with a GPU isosurface extraction algorithm and vertex-skinned animations. We present a graphics pipeline and CUDA implementation. Our curvature estimation is up to {\sim} 18{\times} faster than a multithreaded CPU benchmark. | |
| dc.description.sponsorship | Thanks to the many reviewers, whose comments have greatly improved this paper. Szymon Rusinkiewicz for the trimesh2 library [37]. Christopher Twigg for the Skinning Mesh Animations data [38]. Stefan Ro¨ttger for the volume data sets [39]. Lee Perry-Smith for the head scan [40]. White et al. for the toss and coin data sets [41]. Ingo Wald for the hand and fairy data sets [42]. NVIDIA for providing the Quadro FX5800. Maryland Industrial Partnerships (MIPS) for providing support. | |
| dc.description.uri | https://ieeexplore.ieee.org/abstract/document/6185550/authors | |
| dc.format.extent | 11 pages | |
| dc.genre | journal articles | |
| dc.identifier | doi:10.13016/m2hd9k-un1f | |
| dc.identifier.citation | Griffin, Wesley, Yu Wang, David Berrios, and Marc Olano. “Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets.” IEEE Transactions on Visualization and Computer Graphics 18, no. 10 (2012): 1603–13. https://doi.org/10.1109/TVCG.2012.113. | |
| dc.identifier.uri | https://doi.org/10.1109/TVCG.2012.113 | |
| dc.identifier.uri | http://hdl.handle.net/11603/41699 | |
| dc.language.iso | en | |
| dc.publisher | IEEE | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC College of Engineering and Information Technology Dean's Office | |
| dc.relation.ispartof | UMBC Faculty Collection | |
| dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department | |
| dc.relation.ispartof | UMBC Student Collection | |
| dc.rights | This work was written as part of one of the author's official duties as an Employee of the United States Government and is therefore a work of the United States Government. In accordance with 17 U.S.C. 105, no copyright protection is available for such works under U.S. Law. | |
| dc.rights | Public Domain | |
| dc.rights.uri | https://creativecommons.org/publicdomain/mark/1.0/ | |
| dc.subject | line drawing | |
| dc.subject | Real time systems | |
| dc.subject | ambient occlusion. | |
| dc.subject | geometry shader | |
| dc.subject | Real-time rendering | |
| dc.subject | curvature | |
| dc.subject | UMBC Ebiquity Research Group | |
| dc.subject | Isosurfaces | |
| dc.subject | GPU | |
| dc.subject | Face recognition | |
| dc.subject | Graphics processing unit | |
| dc.subject | UMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs | |
| dc.title | Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets | |
| dc.type | Text | |
| dcterms.creator | https://orcid.org/0000-0003-4209-6103 | |
| dcterms.creator | https://orcid.org/0000-0002-3615-1463 |
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