Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets

dc.contributor.authorGriffin, Wesley N
dc.contributor.authorWang, Yu
dc.contributor.authorBerrios, David
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:15:02Z
dc.date.issued2012-04-17
dc.description.abstractSurface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been limited to CPU algorithms, forcing object geometry to reside in main memory. However, as more computational work is done directly on the GPU, it is increasingly common for object geometry to exist only in GPU memory. Examples include vertex skinned animations and isosurfaces from GPU-based surface reconstruction algorithms. For static models, curvature can be precomputed and CPU algorithms are a reasonable choice. For deforming models where the geometry only resides on the GPU, transferring the deformed mesh back to the CPU limits performance. We introduce a GPU algorithm for estimating curvature in real time on arbitrary triangular meshes. We demonstrate our algorithm with curvature-based NPR feature lines and a curvature-based approximation for an ambient occlusion. We show curvature computation on volumetric data sets with a GPU isosurface extraction algorithm and vertex-skinned animations. We present a graphics pipeline and CUDA implementation. Our curvature estimation is up to {\sim} 18{\times} faster than a multithreaded CPU benchmark.
dc.description.sponsorshipThanks to the many reviewers, whose comments have greatly improved this paper. Szymon Rusinkiewicz for the trimesh2 library [37]. Christopher Twigg for the Skinning Mesh Animations data [38]. Stefan Ro¨ttger for the volume data sets [39]. Lee Perry-Smith for the head scan [40]. White et al. for the toss and coin data sets [41]. Ingo Wald for the hand and fairy data sets [42]. NVIDIA for providing the Quadro FX5800. Maryland Industrial Partnerships (MIPS) for providing support.
dc.description.urihttps://ieeexplore.ieee.org/abstract/document/6185550/authors
dc.format.extent11 pages
dc.genrejournal articles
dc.identifierdoi:10.13016/m2hd9k-un1f
dc.identifier.citationGriffin, Wesley, Yu Wang, David Berrios, and Marc Olano. “Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets.” IEEE Transactions on Visualization and Computer Graphics 18, no. 10 (2012): 1603–13. https://doi.org/10.1109/TVCG.2012.113.
dc.identifier.urihttps://doi.org/10.1109/TVCG.2012.113
dc.identifier.urihttp://hdl.handle.net/11603/41699
dc.language.isoen
dc.publisherIEEE
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.rightsThis work was written as part of one of the author's official duties as an Employee of the United States Government and is therefore a work of the United States Government. In accordance with 17 U.S.C. 105, no copyright protection is available for such works under U.S. Law.
dc.rightsPublic Domain
dc.rights.urihttps://creativecommons.org/publicdomain/mark/1.0/
dc.subjectline drawing
dc.subjectReal time systems
dc.subjectambient occlusion.
dc.subjectgeometry shader
dc.subjectReal-time rendering
dc.subjectcurvature
dc.subjectUMBC Ebiquity Research Group
dc.subjectIsosurfaces
dc.subjectGPU
dc.subjectFace recognition
dc.subjectGraphics processing unit
dc.subjectUMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs
dc.titleReal-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103
dcterms.creatorhttps://orcid.org/0000-0002-3615-1463

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