Wearable augmented reality in procedural tasks: Designing an interface used to deliver step-by-step instructions to support novice users in unfamiliar tasks.


Author/Creator ORCID



Type of Work


University of Baltimore. Yale Gordon College of Arts & Sciences


Master of Science in Interaction Design and Information Architecture

Citation of Original Publication


Attribution 3.0 United States
This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.


Augmented reality is defined as a technology used to enhance the physical world by imposing virtual elements. This thesis paper is an observational case study of the impact of wearable augmented reality utilized by novice users to complete procedural tasks. The philosophy of this study is research through design with the intent to explore augmented reality technology and learn about the process of designing procedural instructions for wearable augmented reality. This research includes findings based on ARGOS (Augmented Reality Guidance and Operations System), a system built by a team at the University of Baltimore for the NASA SUITS challenge (Spacesuit User Interface Technologies for Students). This study includes findings from design practices, research methods, user testing protocols, and overall implications.